-
Notifications
You must be signed in to change notification settings - Fork 0
/
TileProperties.cs
58 lines (50 loc) · 1.31 KB
/
TileProperties.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
using UnityEngine;
public enum Item
{
None,
Floor,
Wall,
Pit,
Room,
Agent
};
// The different properties of a Tile in the game.
public class TileProperties : MonoBehaviour {
public Sprite[] sprites;
public Item Type {
get { return type; }
set {
type = value;
switch (value) {
case Item.Wall:
spriteRenderer.sprite = sprites[1];
spriteRenderer.color = shadow;
break;
case Item.Floor:
spriteRenderer.sprite = sprites[0];
spriteRenderer.color = shadow;
break;
case Item.Pit:
spriteRenderer.sprite = sprites[2];
break;
default:
break;
}
}
}
public Color shadow = Color.gray;
private Item type;
private SpriteRenderer spriteRenderer;
private void Awake()
{
spriteRenderer = GetComponent<SpriteRenderer>();
}
public void SetTileColor(Color c)
{
spriteRenderer.color = new Color(c.r, c.g, c.b, c.a);
}
public Color GetTileColor()
{
return spriteRenderer.color;
}
}