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Tracking issue for grenade/c4 bugs #185

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In-line opened this issue Sep 27, 2017 · 4 comments
Open

Tracking issue for grenade/c4 bugs #185

In-line opened this issue Sep 27, 2017 · 4 comments

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@In-line
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In-line commented Sep 27, 2017

Main source: ValveSoftware/halflife#278

  • ✅ - bug was fixed
  • ❓ - bug is pending for confirmation
  • ❔ - bugfix necessity is questionable
  • ❗❗❗ - bug was confirmed, but not yet fixed
Description Status
1 He/C4 doesn't damage outside water.
2 Flashes don't work if player has different state of being in water or no, unless partially in water
3 C4 fails to explode when underwater ✅ (#179)
4 C4 can explode and be defused at the same time ✅ (#179)
5 When defuser gets killed while defusing, progress bar is still going for spectators ✅ (#188)
6 When defuser gets killed while defusing, progress bar doesn't always go away for him ✅ (#188)
7 When planter changes weapons. progress bar doesn't go away ✅ (#179)
8 Player can make silent defuses via flashlight, or pressing use key again as fast as possible, or stabbing with a knife ✅ (#179)
9 Player can knife a person while defusing (secondary attack shouldn't be allowed while defusing) ✅ (#179, 6fc92d5)
10 Player can move while defusing by zooming/unzooming (secondary attack shouldn't be allowed while defusing) ✅ (#179)
11 Defuse can be started from air, but cancels out really fast (spams log, and defuse sound) ✅ (#199)
12 "Counter-Terrorists win" sound overwrites "Bomb has been defused" one (#181) ✅ (#187)
13 At new round weapon reload gets canceled if player had the bomb when round ended
14 When bomb gets dropped from high distance, it's location on terrorists radar is false
15 CTs can ghost if bomb is up or down (should consider mp_forcechasecam and mp_fadetoblack). Same thing for terrorists with VIP status in as_ maps
16 Throwing grenades up a cliff what you can walk on, doesn't slow them down ✅ (dreamstalker/rehlds#555)
17 Throwing grenades down a cliff what you can't walk on makes them stuck for some time (same thing with dropping weapons) ✅ (dreamstalker/rehlds#555)
18 If player disconnected from a server while bomb was planted, and joined a non-bomb objective map server (or map changed to non bomb objective one while bomb was planted), round timer never shows up for the player. Also whenever disconnecting from/connecting to a server, client cvar "room_type" should reset to 0
19 Throwing a grenade in sky makes it "water-like", and slows it down, while also making it invisible in some cases until it falls from sky 'entity' (unfair advantage)
20 In some maps like de_jeepathon2k you can plant a bomb inside a vehicle and drive away with it (though I don't think there's an easy way to fix it)
21 You can plant bomb on other players, and if they move a bit up, it starts going down. After some time it can go inside other entities (just make players not solid for the bomb, and other way around)
22 Bomb can be defused through walls (when defuse should start just traceline from player origin+view_offset to bomb origin+{0,0,2}, and if nothing is blocking that trace, allow the defuse to start, though ignore other players in this trace of course) ❗❗❗
23 After breaking glass, speed of grenade becomes ridiculously high
24 If you buy defuser and guns via F1 there's no gunpickup2.wav sound, because of channel conflict (reported by Vaqtincha) ✅ (#186)
25 C4 dissapeare on inclined surface (Thanks to @s1lentq) ✅ (#234, dreamstalker/rehlds#555)
26 Grenade freezing on collision with a running player (Thanks to @hellmoss, dreamstalker/rehlds#267 ) ❗❗❗

Sended to me by WalkZ

@In-line In-line changed the title Tracking issue Tracking issue for grenade/c4 bugs Sep 27, 2017
@In-line In-line self-assigned this Nov 5, 2017
@Daniele386
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No. 18 seems to be dreamstalker/rehlds#558, maybe other can confirm this too

@Daniele386
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Maybe some Fixes from https://forums.alliedmods.net/showthread.php?t=171831 can be implemented?

@Daniele386
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Daniele386 commented Oct 14, 2018

I can confirm/reproduce No. 23

I can confirm/reproduce No. 13 only on original gamedll; it seems to be fixed on ReGameDLL.
No. 13 occured on
Original GameDLL with vanilla HLDS when carrying Bomb when round ended: YES
Original GameDLL with ReHLDS when carrying Bomb when round ended: YES
ReGameDLL .314 with ReHLDS when carrying Bomb when round ended: NO

--> Seems to be fixed with ReGameDLL!

Additional Info:
Original GameDLL with vanilla HLDS when not carrying Bomb when round ended: NO
Original GameDLL with ReHLDS not carrying Bomb when round ended: NO
ReGameDLL .314 with ReHLDS not carrying Bomb when round ended: NO
Metamod/AMXX didn't chance anything.
I used dual berretas to reload as it takes very long

@fred0r
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fred0r commented Jul 24, 2021

think i didnt see it on the list - would be nice if flashes which explode behind players doesnt (under certain circumstances) fullflash them.
this amxmodx already seems to fix this:
https://forums.alliedmods.net/showpost.php?p=930803&postcount=42

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