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CBasePlayerWeapon::EjectBrassLate()
This will help us to disable the 'brass shells' from weapons when firing. An example about I'm talking about: https://imgur.com/UrquTs8 https://imgur.com/gmgHW40
Probably we need to pass player index on the function too, to be used by plugins.
More info, discussed here: https://dev-cs.ru/threads/29436/
The text was updated successfully, but these errors were encountered:
you can block only for weapons awp, m3, scout (clientside effect for other guns) with message "Brass" or set PrimaryAttack (post) m_flEjectBrass = 0
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This will help us to disable the 'brass shells' from weapons when firing.
An example about I'm talking about:
https://imgur.com/UrquTs8
https://imgur.com/gmgHW40
Probably we need to pass player index on the function too, to be used by plugins.
More info, discussed here: https://dev-cs.ru/threads/29436/
The text was updated successfully, but these errors were encountered: