-
Notifications
You must be signed in to change notification settings - Fork 0
/
Game.cpp
281 lines (238 loc) · 7.76 KB
/
Game.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
#include <cassert>
#include "Game.h"
#include "Player.h"
#include "HumanPlayer.h"
#include "ComputerPlayer.h"
#include "PlayerGui.h"
#include <sstream>
#include <iostream>
// initialize static variables
unsigned int Game::player_count_ = 0;
// constructor
Game::Game() : Subject() {
// initialize the deck of cards
deck_ = new Deck();
state_ = GameState::GAME_START;
output_.open("GameRecord.txt");
notify();
}
Game::~Game() {
for (unsigned int i = 0; i < player_count_; i++) {
delete players_[i];
}
output_.close();
delete deck_;
}
void Game::addPlayer(const char type) {
// TODO: fix contructor calls after adding Player class children
if (type == 'h') {
players_[player_count_] = new HumanPlayer();
}
else if (type == 'c') {
players_[player_count_] = new ComputerPlayer();
}
else {
assert(type); // TODO: again, better type validation
}
player_count_++;
// make sure our player numbers are in check
assert(player_count_ <= NUM_PLAYERS);
}
// called at the start of a round, returns the player with 7 of spades
int Game::startRound() {
deck_->shuffle(); // shuffle the deck at the beginning of the round
current_player_ = 0;
// after shuffling, we have to deal the cards to all the players
int i = 0;
for (Players::iterator iter = players_.begin(); iter != players_.end(); ++iter) {
// distribute the cards uniformly
for (int j = 0; j < CARD_COUNT/NUM_PLAYERS; ++j) {
Card* cur_card = deck_->getCardAt((j + (i* Rank::RANK_COUNT)));
deck_->off(cur_card);
(*iter)->addCard(cur_card);
// check if the current card is the seven of spades
if (cur_card->getSuit() == SPADE && cur_card->getRank() == SEVEN)
current_player_ = i+1;
}
i++;
}
if(state_ == GameState::GAME_START){
output_ << std::endl << "New Game Has Begun" << std::endl << std:: endl;
}
output_ << "New Round Has Begun" << std::endl;
output_ << std::endl << "Deck:" << std::endl << *deck_ << std::endl;
state_ = players_[current_player_ - 1]->getTurnState();
return current_player_;
}
GameState Game::getState() {
return state_;
}
void Game::endTurn() {
current_player_ = (current_player_)%4 + 1;
state_ = players_[current_player_-1]->getTurnState();
notify();
}
std::string Game::play(Card& card) {
state_ = players_[current_player_-1]->playCard(card, played_cards_);
std::stringstream ss;
if (state_ != GameState::ILLEGAL_PLAY) {
ss << "Player " << current_player_ << " plays " << card << "." << std::endl;
deck_->on( &card );
}
output_ << ss.str();
notify();
return ss.str();
}
std::vector<int> Game::winners() {
int lowScore = players_[0] -> getScore();
for(unsigned int i = 1; i < player_count_; i++){
if( lowScore > players_[i]->getScore()){
lowScore = players_[i]->getScore();
}
}
std::vector<int> lowPlayers;
for(unsigned int i = 0; i < player_count_; i++){
if( lowScore == players_[i]->getScore()){
lowPlayers.push_back(i+1);
}
}
std::stringstream ss;
ss << std::endl;
ss << "Game Has Ended:" << std::endl;
if(lowPlayers.size() == 1){
ss << "Player " << lowPlayers[0] << " wins!";
} else {
ss << "Players";
ss << " " << lowPlayers[0];
for(unsigned int i = 1; i < lowPlayers.size(); i++){
ss << " and " << lowPlayers[i];
}
ss << " wins!";
}
output_ << ss.str();
return lowPlayers;
}
std::string Game::discard(const Card& card) {
state_ = players_[current_player_-1]->discardCard(card, played_cards_);
std::stringstream ss;
if (state_ != GameState::ILLEGAL_DISCARD) {
ss << "Player " << current_player_ << " discards " << card << "." << std::endl;
}
output_ << ss.str();
notify();
return ss.str();
}
Deck* Game::deck() const {
return deck_;
}
void Game::quit() {
state_ = GameState::GAME_QUIT;
notify();
}
int Game::rageQuit() {
Player* temp = players_[current_player_-1];
players_[current_player_-1] = new ComputerPlayer(*players_[current_player_-1]);
delete temp;
state_ = GameState::COMPUTER_PLAYER_TURN;
notify();
return current_player_;
}
std::string Game::aiTurn() {
std::pair<Card*, std::string> play = ((ComputerPlayer*) players_[current_player_-1]) -> autoPlay(played_cards_);
std::stringstream ss;
ss << "Player " << current_player_ << " " << play.second << " " << *play.first << "." << std::endl;
if(play.second == "plays"){
deck_->on(play.first);
}
notify();
output_ << ss.str();
return ss.str();
}
std::vector< std::pair<Card*, bool> > Game::getHand() const{
std::vector<Card*> hand = ((HumanPlayer*) players_[current_player_-1])->getHand();
return ((HumanPlayer*) players_[current_player_-1])->markedCards(played_cards_);
}
std::string Game::getLegalPlays() const{
std::stringstream ss;
std::vector<Card*> legalPlays = players_[current_player_-1]->legalMoves(played_cards_);
for(unsigned int i = 0; i < legalPlays.size(); i++){
ss << " " << *legalPlays[i];
}
return ss.str();
}
int Game::getDiscards(int player) const{
const std::vector<Card*> discards = players_[player]->getDiscards();
return discards.size();
}
std::string Game::listBySuit( const std::vector<Card*> cards, Suit suit ) const {
std::stringstream ss;
std::string ranks[RANK_COUNT] = {"A", "2", "3", "4", "5", "6",
"7", "8", "9", "10", "J", "Q", "K"};
int count[RANK_COUNT] = {0};
for( unsigned int i = 0; i < cards.size(); i++){
if(cards[i]->getSuit() == suit){
count[cards[i]->getRank()]++;
}
}
for (unsigned int i = 0; i < RANK_COUNT; i++) {
for (int j = 0; j < count[i]; j++) {
ss << " " << ranks[i];
}
}
return ss.str();
}
std::string Game::listClubs() const { // list all the played clubs
return listBySuit(played_cards_, CLUB);
}
std::string Game::listDiamonds() const { // list all the played diamonds
return listBySuit(played_cards_, DIAMOND);
}
std::string Game::listHearts() const { // list all the played hearts
return listBySuit(played_cards_, HEART);
}
std::string Game::listSpades() const { // list all the played spades
return listBySuit(played_cards_, SPADE);
}
void Game::reset(const std::vector<char>& players, std::array<PlayerGui*, 4>& player_gui, int seed){
assert(players.size() == NUM_PLAYERS);
//clear old players / board
for (unsigned int i = 0; i < player_count_; i++) {
if(i < player_count_){
players_[i]->clearDiscards();
}
delete players_[i];
}
Deck::rng_seed = seed;
player_count_ = 0;
current_player_ = 0;
played_cards_.clear();
std::vector<char>::const_iterator player;
for(player = players.begin(); player != players.end(); player++){
addPlayer(*player);
player_gui[player_count_-1]->setPlayer(player_count_);
}
state_ = GameState::GAME_START;
notify();
}
int Game::getScore(int player) const{
assert(player < NUM_PLAYERS && player >= 0);
return players_[player]->getScore();
}
int Game::updateScore(int player) {
std::stringstream ss;
int oldScore = players_[player]->getScore();
ss << "Player " << (player + 1) << " : " << oldScore;
players_[player]->updateScore();
int newScore = players_[player]->getScore();
if (newScore >= 80) {
state_ = GameState::GAME_OVER;
}
ss << " + " << (newScore - oldScore) << " = " << newScore << std::endl;
output_ << ss.str();
return newScore;
}
void Game::endRound() {
output_ << "Round Has Ended" << std::endl ;
played_cards_.clear();
notify();
}