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CelShading implementation for the iPhone using OpenGL ES
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sagmor/iphone-celshader
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This is the source Code of my Graphic Computing course in the Department of Computer Science (http://www.dcc.uchile.cl). It consists in an implementation of the CelShading algoritm using the iPhone SDK. It's being released under the Academic Free License (Check the LICENCE file for details). For more info check http://sagmor.com/projects/cc52b/ (only in spanish)
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