CelShading implementation for the iPhone using OpenGL ES
Objective-C
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CelShader.xcodeproj
Classes
models
.gitignore
CelShader_Prefix.pch
CelShadingView.xib
Entitlement.plist
Info.plist
LICENSE
MD2Model.h
MD2Model.m
MFOptions.h
MFOptions.m
MainViewController.h
MainViewController.m
MainViewController.xib
MainWindow.xib
ModelSelectionController.h
ModelSelectionController.m
OptionsView.xib
README
Shader.txt
anorms.h
main.m

README

This is the source Code of my Graphic Computing course in the Department of Computer Science (http://www.dcc.uchile.cl).

It consists in an implementation of the CelShading algoritm using the iPhone SDK.

It's being released under the Academic Free License (Check the LICENCE file for details).

For more info check http://sagmor.com/projects/cc52b/ (only in spanish)