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ResourceObjectsResponse.md

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ResourceObjectsResponse

Properties

Name Type Description Notes
Id Pointer to string ID of the source [optional] [readonly]
Name Pointer to string Name of the source [optional] [readonly]
ObjectCount Pointer to int32 The number of objects that were fetched by the connector. [optional] [readonly]
ElapsedMillis Pointer to int32 The number of milliseconds spent on the entire request. [optional] [readonly]
ResourceObjects Pointer to []ResourceObject Fetched objects from the source connector. [optional] [readonly]

Methods

NewResourceObjectsResponse

func NewResourceObjectsResponse() *ResourceObjectsResponse

NewResourceObjectsResponse instantiates a new ResourceObjectsResponse object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewResourceObjectsResponseWithDefaults

func NewResourceObjectsResponseWithDefaults() *ResourceObjectsResponse

NewResourceObjectsResponseWithDefaults instantiates a new ResourceObjectsResponse object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *ResourceObjectsResponse) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *ResourceObjectsResponse) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *ResourceObjectsResponse) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *ResourceObjectsResponse) HasId() bool

HasId returns a boolean if a field has been set.

GetName

func (o *ResourceObjectsResponse) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *ResourceObjectsResponse) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *ResourceObjectsResponse) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *ResourceObjectsResponse) HasName() bool

HasName returns a boolean if a field has been set.

GetObjectCount

func (o *ResourceObjectsResponse) GetObjectCount() int32

GetObjectCount returns the ObjectCount field if non-nil, zero value otherwise.

GetObjectCountOk

func (o *ResourceObjectsResponse) GetObjectCountOk() (*int32, bool)

GetObjectCountOk returns a tuple with the ObjectCount field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetObjectCount

func (o *ResourceObjectsResponse) SetObjectCount(v int32)

SetObjectCount sets ObjectCount field to given value.

HasObjectCount

func (o *ResourceObjectsResponse) HasObjectCount() bool

HasObjectCount returns a boolean if a field has been set.

GetElapsedMillis

func (o *ResourceObjectsResponse) GetElapsedMillis() int32

GetElapsedMillis returns the ElapsedMillis field if non-nil, zero value otherwise.

GetElapsedMillisOk

func (o *ResourceObjectsResponse) GetElapsedMillisOk() (*int32, bool)

GetElapsedMillisOk returns a tuple with the ElapsedMillis field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetElapsedMillis

func (o *ResourceObjectsResponse) SetElapsedMillis(v int32)

SetElapsedMillis sets ElapsedMillis field to given value.

HasElapsedMillis

func (o *ResourceObjectsResponse) HasElapsedMillis() bool

HasElapsedMillis returns a boolean if a field has been set.

GetResourceObjects

func (o *ResourceObjectsResponse) GetResourceObjects() []ResourceObject

GetResourceObjects returns the ResourceObjects field if non-nil, zero value otherwise.

GetResourceObjectsOk

func (o *ResourceObjectsResponse) GetResourceObjectsOk() (*[]ResourceObject, bool)

GetResourceObjectsOk returns a tuple with the ResourceObjects field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetResourceObjects

func (o *ResourceObjectsResponse) SetResourceObjects(v []ResourceObject)

SetResourceObjects sets ResourceObjects field to given value.

HasResourceObjects

func (o *ResourceObjectsResponse) HasResourceObjects() bool

HasResourceObjects returns a boolean if a field has been set.

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