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model_trigger_input_source_updated_actor.go
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model_trigger_input_source_updated_actor.go
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/*
IdentityNow Beta API
Use these APIs to interact with the IdentityNow platform to achieve repeatable, automated processes with greater scalability. These APIs are in beta and are subject to change. We encourage you to join the SailPoint Developer Community forum at https://developer.sailpoint.com/discuss to connect with other developers using our APIs.
API version: 3.1.0-beta
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sailpointbetasdk
import (
"encoding/json"
)
// TriggerInputSourceUpdatedActor The identity or system that performed the update.
type TriggerInputSourceUpdatedActor struct {
// The type of object that is referenced
Type map[string]interface{} `json:"type"`
// ID of the object to which this reference applies
Id *string `json:"id,omitempty"`
// Human-readable display name of the object to which this reference applies
Name string `json:"name"`
AdditionalProperties map[string]interface{}
}
type _TriggerInputSourceUpdatedActor TriggerInputSourceUpdatedActor
// NewTriggerInputSourceUpdatedActor instantiates a new TriggerInputSourceUpdatedActor object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewTriggerInputSourceUpdatedActor(type_ map[string]interface{}, name string) *TriggerInputSourceUpdatedActor {
this := TriggerInputSourceUpdatedActor{}
this.Type = type_
this.Name = name
return &this
}
// NewTriggerInputSourceUpdatedActorWithDefaults instantiates a new TriggerInputSourceUpdatedActor object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewTriggerInputSourceUpdatedActorWithDefaults() *TriggerInputSourceUpdatedActor {
this := TriggerInputSourceUpdatedActor{}
return &this
}
// GetType returns the Type field value
func (o *TriggerInputSourceUpdatedActor) GetType() map[string]interface{} {
if o == nil {
var ret map[string]interface{}
return ret
}
return o.Type
}
// GetTypeOk returns a tuple with the Type field value
// and a boolean to check if the value has been set.
func (o *TriggerInputSourceUpdatedActor) GetTypeOk() (map[string]interface{}, bool) {
if o == nil {
return map[string]interface{}{}, false
}
return o.Type, true
}
// SetType sets field value
func (o *TriggerInputSourceUpdatedActor) SetType(v map[string]interface{}) {
o.Type = v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *TriggerInputSourceUpdatedActor) GetId() string {
if o == nil || isNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *TriggerInputSourceUpdatedActor) GetIdOk() (*string, bool) {
if o == nil || isNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *TriggerInputSourceUpdatedActor) HasId() bool {
if o != nil && !isNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *TriggerInputSourceUpdatedActor) SetId(v string) {
o.Id = &v
}
// GetName returns the Name field value
func (o *TriggerInputSourceUpdatedActor) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *TriggerInputSourceUpdatedActor) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *TriggerInputSourceUpdatedActor) SetName(v string) {
o.Name = v
}
func (o TriggerInputSourceUpdatedActor) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["type"] = o.Type
}
if !isNil(o.Id) {
toSerialize["id"] = o.Id
}
if true {
toSerialize["name"] = o.Name
}
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return json.Marshal(toSerialize)
}
func (o *TriggerInputSourceUpdatedActor) UnmarshalJSON(bytes []byte) (err error) {
varTriggerInputSourceUpdatedActor := _TriggerInputSourceUpdatedActor{}
if err = json.Unmarshal(bytes, &varTriggerInputSourceUpdatedActor); err == nil {
*o = TriggerInputSourceUpdatedActor(varTriggerInputSourceUpdatedActor)
}
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(bytes, &additionalProperties); err == nil {
delete(additionalProperties, "type")
delete(additionalProperties, "id")
delete(additionalProperties, "name")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableTriggerInputSourceUpdatedActor struct {
value *TriggerInputSourceUpdatedActor
isSet bool
}
func (v NullableTriggerInputSourceUpdatedActor) Get() *TriggerInputSourceUpdatedActor {
return v.value
}
func (v *NullableTriggerInputSourceUpdatedActor) Set(val *TriggerInputSourceUpdatedActor) {
v.value = val
v.isSet = true
}
func (v NullableTriggerInputSourceUpdatedActor) IsSet() bool {
return v.isSet
}
func (v *NullableTriggerInputSourceUpdatedActor) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableTriggerInputSourceUpdatedActor(val *TriggerInputSourceUpdatedActor) *NullableTriggerInputSourceUpdatedActor {
return &NullableTriggerInputSourceUpdatedActor{value: val, isSet: true}
}
func (v NullableTriggerInputSourceUpdatedActor) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableTriggerInputSourceUpdatedActor) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}