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model_work_item_state.go
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model_work_item_state.go
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/*
IdentityNow V3 API
Use these APIs to interact with the IdentityNow platform to achieve repeatable, automated processes with greater scalability. We encourage you to join the SailPoint Developer Community forum at https://developer.sailpoint.com/discuss to connect with other developers using our APIs.
API version: 3.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package sailpointsdk
import (
"encoding/json"
"fmt"
)
// WorkItemState The state of a work item
type WorkItemState string
// List of WorkItemState
const (
WORKITEMSTATE_FINISHED WorkItemState = "FINISHED"
WORKITEMSTATE_REJECTED WorkItemState = "REJECTED"
WORKITEMSTATE_RETURNED WorkItemState = "RETURNED"
WORKITEMSTATE_EXPIRED WorkItemState = "EXPIRED"
WORKITEMSTATE_PENDING WorkItemState = "PENDING"
WORKITEMSTATE_CANCELED WorkItemState = "CANCELED"
)
// All allowed values of WorkItemState enum
var AllowedWorkItemStateEnumValues = []WorkItemState{
"FINISHED",
"REJECTED",
"RETURNED",
"EXPIRED",
"PENDING",
"CANCELED",
}
func (v *WorkItemState) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := WorkItemState(value)
for _, existing := range AllowedWorkItemStateEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid WorkItemState", value)
}
// NewWorkItemStateFromValue returns a pointer to a valid WorkItemState
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewWorkItemStateFromValue(v string) (*WorkItemState, error) {
ev := WorkItemState(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for WorkItemState: valid values are %v", v, AllowedWorkItemStateEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v WorkItemState) IsValid() bool {
for _, existing := range AllowedWorkItemStateEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to WorkItemState value
func (v WorkItemState) Ptr() *WorkItemState {
return &v
}
type NullableWorkItemState struct {
value *WorkItemState
isSet bool
}
func (v NullableWorkItemState) Get() *WorkItemState {
return v.value
}
func (v *NullableWorkItemState) Set(val *WorkItemState) {
v.value = val
v.isSet = true
}
func (v NullableWorkItemState) IsSet() bool {
return v.isSet
}
func (v *NullableWorkItemState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableWorkItemState(val *WorkItemState) *NullableWorkItemState {
return &NullableWorkItemState{value: val, isSet: true}
}
func (v NullableWorkItemState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableWorkItemState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}