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Reference.md

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Reference

Properties

Name Type Description Notes
Id Pointer to string The unique ID of the referenced object. [optional]
Name Pointer to string The human readable name of the referenced object. [optional]

Methods

NewReference

func NewReference() *Reference

NewReference instantiates a new Reference object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewReferenceWithDefaults

func NewReferenceWithDefaults() *Reference

NewReferenceWithDefaults instantiates a new Reference object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetId

func (o *Reference) GetId() string

GetId returns the Id field if non-nil, zero value otherwise.

GetIdOk

func (o *Reference) GetIdOk() (*string, bool)

GetIdOk returns a tuple with the Id field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetId

func (o *Reference) SetId(v string)

SetId sets Id field to given value.

HasId

func (o *Reference) HasId() bool

HasId returns a boolean if a field has been set.

GetName

func (o *Reference) GetName() string

GetName returns the Name field if non-nil, zero value otherwise.

GetNameOk

func (o *Reference) GetNameOk() (*string, bool)

GetNameOk returns a tuple with the Name field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetName

func (o *Reference) SetName(v string)

SetName sets Name field to given value.

HasName

func (o *Reference) HasName() bool

HasName returns a boolean if a field has been set.

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