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This repository has been archived by the owner on Apr 27, 2024. It is now read-only.
A GameScope might be an area where the game lifecycle lives.
After the game ends, that area should be recycled for the next match.
Nevertheless, Games like ManiHunt need many places to play, which is the problem for area-based designs. For such cases, we'll use GameScope instead of `GameArea.
GameScope is more flexible. It made the decisions up to the gamenot me then we can "disable" areas in case to use the whole server to play.
The text was updated successfully, but these errors were encountered:
A GameScope might be an area where the game lifecycle lives.
After the game ends, that area should be recycled for the next match.
Nevertheless, Games like ManiHunt need many places to play, which is the problem for area-based designs. For such cases, we'll use
GameScope
instead of `GameArea.GameScope is more flexible. It made the decisions up to the game
not methen we can "disable" areas in case to use the whole server to play.The text was updated successfully, but these errors were encountered: