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Avoid disk hit for renderer generation on pillar instantiation #36525

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merged 1 commit into from Sep 26, 2016

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cachedout
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Prior to this, both salt-call and MWorkers would hit the disk to pull all of the renderers on each pillar generation. This should provide a marginal peformance increase for both.

Prior to this, both salt-call and MWorkers would hit the disk to pull
all of the renderers on each pillar generation. This should provide a marginal
peformance increase for both.
@cachedout
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@thatch45 and @DmitryKuzmenko Could one or both of you please look this over?

@cachedout cachedout merged commit 067b2a2 into saltstack:develop Sep 26, 2016
@thatch45
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Yes, this looks good.

@DmitryKuzmenko
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Looks good for me.
BTW, looking this up, thought: what a hard job you do @cachedout merging all those PRs! 👍

@cachedout
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I broke a case where in masterless mode, we need to be able to see grains inside pillars. (#38641). Reverting.

@ninja-
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ninja- commented Feb 9, 2017

@cachedout also #39008

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4 participants