Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Changed the playerShape.Height when jumping during a few of the jump … #10

Merged
merged 1 commit into from Jul 16, 2019

Conversation

samdherron
Copy link
Owner

…frames. This is to shrink his hitbox (intersection between playerShape rectangle & projectileShape rectangle). This will help to make deaths more accurate when jumping. Also added logic to the projectile where upon intersecting with player while powerup is active.. will add a random grav amount to the projectile.Y

…frames. This is to shrink his hitbox (intersection between playerShape rectangle & projectileShape rectangle). This will help to make deaths more accurate when jumping. Also added logic to the projectile where upon intersecting with player while powerup is active.. will add a random grav amount to the projectile.Y
@samdherron samdherron merged commit d745696 into master Jul 16, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant