Draw and edit Lines, Bezier Curves, Splines during runtime and export them for path tweens and PathFollowers
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.


Phaser 3 Plugin Path Builder

A tool to build paths for Pathfollowers and path tweens. Draw and edit Lines, Bezier Curves, Splines and Ellipses during runtime and export them to Phaser. Demo.


  • Path Builder is A useful tool for editing and building paths.
  • Draw your path in-game during runtime.
  • Explore your scene while building paths.
  • Export path as JSON Data.
  • Load them into Phaser and create awesome animations.
  • 90% Phaser API code.


  1. Grab the PathBuilder.js or PathBuilder.min.js file inside the dist folder.

  2. Load it in Phaser.

function preload ()
    this.load.plugin('PathBuilder', "<path-to-plugin>/PathBuilder.js",'PathBuilder');
    //or if using minified:
    //this.load.plugin('PathBuilder.min', "<path-to-plugin>/PathBuilder.min.js",'PathBuilder');

  • UI:

    • Controls:

      • Use left mouse to draw.
      • Zoom and move trough scene using middle mouse and mousewheel.
      • Use right mouse to select different curves.
    • Buttons:

      • Undo : Undo the previous path draw.
      • Clear : Clear the entire path.
      • Draw : Enter draw mode.
      • Hide : Hide Plugin.
      • Show : Show Plugin.
      • Pause : Pause main scene.
      • Resume : Resume main scene.
      • Reset view : Reset the camera.
      • Snap : Snap mouse to a fixed grid.
      • Import : Import existing path (JSON).
      • Export : Save the current path as JSON file.

Having questions or problems with usage, suggest a feature? Please submit an Issue.


  • Phaser 3, latest recommended to guarantee matching API.
  • Mouse with middle mouse button if you want to explore A scene.
  • Chrome browser recommended.

Dev notes

Run npm install and then npm run build to build the plugin.

There is a legacy ES5 branch:


The plugin is in active development and features will be added over time. Contributions, optimizations, suggestions are very welcome. All changes are found in the Changelog;

Honour the Phaser Code.