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VR Archery App made in Unity with C# and Unity's XR Toolkit - screenshots in Readme.md

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Star-Hunter

VR Archery App made in Unity - IN DEVELOPMENT University of London solo project for Virtual Reality cm3025

The Project

This project is a 3D VR archery program made in Unity using Unity's XR framework. Contains:

  • bow and arrow shooting mechanic
  • virtual hands with hand tracking and rotation
  • ability to shoot stars and draw lines between them
  • menu system
  • flexible movement system

Goal

  • Connect the stars with lines by shooting them with a bow and arrow to display the picture!

Controls

  • Left grip button - pick up and hold bow, release to snap bow to chest
  • Right grip button - pick up and hold arrow, release to drop arrow,
  • While the arrow is placed on the bow, pull back string to launch arrow
  • Left joystick to teleport
  • right joystick to turn by snapping
  • Menu button to open menu

Screenshots

1_holding_bow 2_holding_arrow 3_arrow_attached 4_arrow_release 5_first_star_shot 6_second_star_shot 7_all_stars_shot

More features to come!

  • Teleporting
  • Menu system with customizable options for accessibility and simulation sickness
  • Stars that connect with lines
  • Pictures shown after connecting all stars
  • Sound

Software used

  • Project built with Unity
  • Unity, version 2019.4.16f1
  • Unity Package- XR Interaction Toolkit 0.9.4-preview
  • Unity Package- Occulus XR Plugin 1.6.1
  • Unity Package- XR Plugin Management 4.3.1
  • Github repo - https://github.com/samsherrod/Star-Hunter

Assets used

References:

To view the project:

Currently only built and deployed on personal Meta Quest 2 HMD - when finished will be released

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VR Archery App made in Unity with C# and Unity's XR Toolkit - screenshots in Readme.md

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