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doc.go
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doc.go
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// Package nbt implements the NBT formats used by Minecraft Bedrock Edition and Minecraft Java Edition. These
// formats are a little endian format, a big endian format and a little endian format using varints (typically
// used over network in Bedrock Edition).
//
// The package exposes serialisation and deserialisation roughly the same way as the JSON standard library
// does, using nbt.Marshal() and nbt.Unmarshal when working with byte slices, and nbt.NewEncoder() and
// nbt.NewDecoder() when working with readers or writers.
//
// The package encodes and decodes the following Go types with the following NBT tags.
// byte/uint8: TAG_Byte
// bool: TAG_Byte
// int16: TAG_Short
// int32: TAG_Int
// int64: TAG_Long
// float32: TAG_Float
// float64: TAG_Double
// [...]byte: TAG_ByteArray
// [...]int32: TAG_IntArray
// [...]int64: TAG_LongArray
// string: TAG_String
// []<type>: TAG_List
// struct{...}: TAG_Compound
// map[string]<type/interface{}>: TAG_Compound
//
// Structures decoded or encoded may have struct field tags in a comparable way to the JSON standard library.
// The 'nbt' struct tag may be filled out the following ways:
// '-': Ignores the field completely when encoding and decoding.
// ',omitempty': Doesn't encode the field if its value is the same as the default value.
// 'name(,omitempty)': Encodes/decodes the field with a different name than its usual name.
// If no 'nbt' struct tag is present for a field, the name of the field will be used to encode/decode the
// struct. Note that this package, unlike the JSON standard library package, is case sensitive when decoding.
package nbt