-
Notifications
You must be signed in to change notification settings - Fork 3
/
index.html
506 lines (447 loc) · 28.7 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
<!DOCTYPE html>
<html>
<head>
<!-- Global site tag (gtag.js) - Google Analytics -->
<script async src="https://www.googletagmanager.com/gtag/js?id=UA-146421724-1"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'UA-146421724-1');
</script>
<title>Mobius Final Fantasy Damage Ranking Calculator</title>
<link rel="stylesheet" href="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/css/bootstrap.min.css" integrity="sha384-ggOyR0iXCbMQv3Xipma34MD+dH/1fQ784/j6cY/iJTQUOhcWr7x9JvoRxT2MZw1T" crossorigin="anonymous">
<script src="https://code.jquery.com/jquery-3.4.1.min.js" integrity="sha256-CSXorXvZcTkaix6Yvo6HppcZGetbYMGWSFlBw8HfCJo=" crossorigin="anonymous"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/popper.js/1.14.7/umd/popper.min.js" integrity="sha384-UO2eT0CpHqdSJQ6hJty5KVphtPhzWj9WO1clHTMGa3JDZwrnQq4sF86dIHNDz0W1" crossorigin="anonymous"></script>
<script src="https://stackpath.bootstrapcdn.com/bootstrap/4.3.1/js/bootstrap.min.js" integrity="sha384-JjSmVgyd0p3pXB1rRibZUAYoIIy6OrQ6VrjIEaFf/nJGzIxFDsf4x0xIM+B07jRM" crossorigin="anonymous"></script>
<link href="https://gitcdn.github.io/bootstrap-toggle/2.2.2/css/bootstrap-toggle.min.css" rel="stylesheet">
<script src="https://gitcdn.github.io/bootstrap-toggle/2.2.2/js/bootstrap-toggle.min.js"></script>
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="mobile-web-app-capable" content="yes">
<meta name="theme-color" content="#000000">
<meta name="description" content="Mobius Final Fantasy Damage Ranking Calculator / メビウスFF">
<meta name="keywords" content="MobiusFF, Final Fantasy, メビウスFF">
<meta name="author" content="sanjilyh">
<meta charset="UTF-8">
<link href="css/index.css" rel="stylesheet">
<script>var debug = {};</script>
<script type="module" src="js/index.js"></script>
</head>
<body>
<div class="d-flex justify-content-center spinner" id="loading_div">
<div class="spinner-border" role="status">
<span class="sr-only">Loading...</span>
</div>
</div>
<div class="container d-none" id="main_div">
<!-- Modal -->
<div class="modal fade" id="disclaimerModalCenter" tabindex="-1" role="dialog" aria-labelledby="disclaimerModalCenterTitle" aria-hidden="true">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="disclaimerModalLongTitle">Notices</h5>
<button type="button" class="close" data-dismiss="modal" aria-label="Close">
<span aria-hidden="true">×</span>
</button>
</div>
<div class="modal-body">
<ul>
<li>Due to EOS on 30th Jun 2020, no new features will be added.</li>
<li>Minimum update will still be made for the new contents until probably Mar 2020</lil>
</ul>
<hr/>
<ol>
<li class="mb-2">This tools allow Mobius FF players to figure out which jobs deal the best damage for each supreme.However, this calculator <b>DOES NOT</b> tell you who are the best job for each supreme</li>
<li class="mb-2">"Big numbers aren't everything, you need to consider practical usage". Example: Breaking capability of a job is important when considering best user for Xezat</li>
<li class="mb-2">Upon closing this dialog, you have accepted the shortcoming of this tools, and you shall not ask this type of questions in MobiusFF reddit/discord.</li>
</ol>
</div>
<div class="modal-footer">
<div class="d-flex flex-grow-1 justify-content-start custom-control custom-checkbox">
<input type="checkbox" class="custom-control-input" id="disclaimerCheckbox" name="checkbox-disclaimer"/>
<label class="custom-control-label" for="disclaimerCheckbox">Don't show me again</label>
</div>
<button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
</div>
</div>
</div>
</div>
<div class="header-bar">
<div class="d-flex justify-content-between">
<div class="p-2">
<h4 class="title_heading">Mobius Final Fantasy - Damage Ranking Calculator (v 1.5)</h4>
</div>
<!--<div class="p-2">
<input id="serverToggle" type="checkbox" checked data-style="ios" data-toggle="toggle" data-on="Global" data-off="Japan" data-onstyle="primary" data-offstyle="danger" data-width="100px" >
</div>-->
</div>
</div>
<br/>
<div class="row">
<div class="col-xs-12 col-sm-12 mb-3">
<label for="ability_template">Select the ability:</label>
<select class="form-control" id="ability_template" width="100%">
</select>
</div>
</div>
<div class="row">
<div class="col-xs-12 col-sm-12 mb-3">
<button class="btn collapseBut dropdown-toggle text-center" data-toggle="collapse" href="#AdvanceOptions" aria-expanded="false" aria-controls="AdvanceOptions">
</button>
</div>
</div>
<div class="collapse" id="AdvanceOptions">
<div class="row ability-panel">
<div class="col-xs-6 col-sm-5 text-center">
<img src="img/supreme/default.jpg" id="ability_img">
</div>
<div class="col-xs-6 col-sm-7">
<div class="row row-margin-offset">
<div class="col-xs-6 col-sm-6 mb-2">
<label class="control-label">Attack</label>
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<input type="number" class="form-control" name="atk_display" value="1800" readonly>
</div>
<div class="col-xs-6 col-sm-6 mb-4">
<label class="control-label">Break Power</label>
</div>
<div class="col-xs-6 col-sm-6 mb-4">
<input type="number" class="form-control" name="break_power_display" value="1800" readonly>
</div>
</div>
</div>
</div>
<div class="row">
<div class="col-xs-12 col-sm-12 mb-3">
<a class="btn collapseBut" data-toggle="collapse" href="#collapseInput" aria-expanded="false" aria-controls="collapseInput">
<img src="img/ability-cards.png"> Additional Stats
</a>
</div>
</div>
<div class="collapse customize-div" id="collapseInput">
<div class="wpn-list mb-2 wpn-select-all text-left">
<button id="input_reset_all" type="button" class="btn btn-danger">Reset all</button>
</div>
<form id="setting_input" onSubmit="return false">
<div class="row mb-2">
<div class="col-xs-6 col-sm-6 mb-2">
<label for="addition_mag">Multiply Mag % (from Fractal) </label>
<input type="number" class="form-control" name="multiply_mag" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="addition_mag">Multiply Atk % (from Fractal) </label>
<input type="number" class="form-control" name="multiply_atk" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="addition_mag">Additional Mag % (from CP) </label>
<input type="number" class="form-control" name="addition_mag" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="addition_atk">Additional Atk % (from CP)</label>
<input type="number" class="form-control" name="addition_atk" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="improved_crit">Improved Crit</label>
<input type="number" class="form-control" name="improved_crit" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="exploit_weakness">Exploit Weakness</label>
<input type="number" class="form-control" name="exploit_weakness" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="ee_power">Element Enhance</label>
<input type="number" class="form-control" name="ee_power" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="attuned_chain">Attuned Chain</label>
<input type="number" class="form-control" name="attuned_chain" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="ability_chain">Ability Chain</label>
<input type="number" class="form-control" name="ability_chain" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="pb_power">Painful Break</label>
<input type="number" class="form-control" name="pb_power" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="skilled_duelist_value">Skilled Duelist</label>
<input type="number" class="form-control" name="skilled_duelist_value" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="ravage_power">Ravage</label>
<input type="number" class="form-control" name="ravage_power" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="overpower">Overpower</label>
<input type="number" class="form-control" name="overpower" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="ability_rising">Ability Salvo (from CP)</label>
<input type="number" class="form-control" name="ability_rising" value="0" min="0">
</div>
<div class="col-xs-6 col-sm-6 mb-2">
<label for="cross_counter_value">Cross-Counter</label>
<input type="number" class="form-control" name="cross_counter_value" value="0" min="0">
</div>
</div>
</form>
</div>
<div class="row">
<div class="col-xs-12 col-sm-12 mb-3">
<a class="btn collapseBut" data-toggle="collapse" href="#collapseWpn" aria-expanded="false" aria-controls="collapseWpn">
<img src="img/wpn.png"> Weapon Selection
</a>
</div>
</div>
<div class="collapse customize-div" id="collapseWpn">
<div class="wpn-list mb-2 wpn-select-all text-left">
<button id="wpn_select_all" type="button" class="btn btn-success">Select all</button>
<button id="wpn_unselect_all" type="button" class="btn btn-danger">Unselect all</button>
</div>
<form id="wpn_input" onsubmit="return false">
<div class="wpn-list mb-2" id="wpn_list" >
</div>
</form>
</div>
<div class="row">
<div class="col-xs-12 col-sm-12 mb-3">
<a class="btn collapseBut" data-toggle="collapse" href="#collapseJob" aria-expanded="false" aria-controls="collapseWpn">
<img src="img/job.png"> Job Class Filter
</a>
</div>
</div>
<div class="collapse customize-div" id="collapseJob">
<div class="wpn-list mb-2 wpn-select-all text-left">
<button id="job_select_all" type="button" class="btn btn-success">Select all</button>
<button id="job_unselect_all" type="button" class="btn btn-danger">Unselect all</button>
</div>
<form id="job_input" onsubmit="return false">
<div class="wpn-list mb-2" id="job_filter_list" >
<input type="checkbox" name="job_class_choice" id="job_choice_1" value="Warrior" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Warrior" for="job_choice_1">
<img src="img/job-wol-warrior.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_2" value="Mage" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Mage" for="job_choice_2">
<img src="img/job-wol-mage.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_3" value="Ranger" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Ranger" for="job_choice_3">
<img src="img/job-wol-ranger.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_4" value="Monk" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Monk" for="job_choice_4">
<img src="img/job-wol-monk.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_5" value="Meia" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Meia" for="job_choice_5">
<img src="img/job-meia.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_6" value="Sarah" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Sarah" for="job_choice_6">
<img src="img/job-sarah.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_7" value="Sophie" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Sophie" for="job_choice_7">
<img src="img/job-sophie.png" class="img-check"></label>
<input type="checkbox" name="job_class_choice" id="job_choice_8" value="Graff" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="Graff" for="job_choice_8">
<img src="img/job-graff.png" class="img-check mr-3"></label>
<input type="checkbox" name="mp_role_choice" id="mp_role_choice_1" value="Attacker" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="MP Atk Role" for="mp_role_choice_1">
<img src="img/mp-atk-role.png" class="img-check ml-3"></label>
<input type="checkbox" name="mp_role_choice" id="mp_role_choice_2" value="Breaker" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="MP Break Role" for="mp_role_choice_2">
<img src="img/mp-breaker-role.png" class="img-check"></label>
<input type="checkbox" name="mp_role_choice" id="mp_role_choice_3" value="Healer" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="MP Healer Role" for="mp_role_choice_3">
<img src="img/mp-healer-role.png" class="img-check"></label>
<input type="checkbox" name="mp_role_choice" id="mp_role_choice_4" value="Defender" class="d-none" autocomplete="off" checked>
<label data-toggle="tooltip" data-placement="top" data-html="true" data-original-title="MP Defender Role" for="mp_role_choice_4">
<img src="img/mp-defender-role.png" class="img-check"></label>
</div>
</form>
</div>
<form id="buff_input" onSubmit="return false">
<div class="row buff-table mb-1">
<div class="col-xs-12 col-sm-6 mb-3">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-success">
<input type="radio" name="buff_faith" id="no_faith" value="0" autocomplete="off" checked>No Faith
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Multiply Mag by 50%">
<input type="radio" name="buff_faith" id="faith_1" value="1" autocomplete="off">Faith I
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Multiply Mag by 75%">
<input type="radio" name="buff_faith" id="faith_2" value="2" autocomplete="off">Faith II
</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-3">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-success">
<input type="radio" name="buff_brave" id="no_brave" value="0" autocomplete="off" checked>No Brave
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Multiply Atk by 100%">
<input type="radio" name="buff_brave" id="brave_1" value="1" autocomplete="off">Brave I
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Multiply Atk by 150%">
<input type="radio" name="buff_brave" id="brave_2" value="2" autocomplete="off">Brave II
</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-3">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-success">
<input type="radio" name="buff_berserk" id="no_berserk" value="0" autocomplete="off" checked>No Berserk
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Increase Enhance Element by 50%">
<input type="radio" name="buff_berserk" id="berserk_1" value="1" autocomplete="off">Berserk I
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Increase Enhance Element by 75%">
<input type="radio" name="buff_berserk" id="berserk_2" value="2" autocomplete="off">Berserk II
</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-3">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-success">
<input type="radio" name="buff_ee" id="no_ee" value="0" autocomplete="off" checked>No EE Atk
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Increase Enhance Element by 25%">
<input type="radio" name="buff_ee" id="ee_1" value="1" autocomplete="off">EE Atk I
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Increase Enhance Element by 75%">
<input type="radio" name="buff_ee" id="ee_2" value="2" autocomplete="off">EE Atk II
</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-3">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-success">
<input type="radio" name="buff_trance" id="no_trance" value="0" autocomplete="off" checked>No Trance
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Multiply stats by 30%">
<input type="radio" name="buff_trance" id="trance_1" value="1" autocomplete="off">Trance I
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Multiply stats by 45%">
<input type="radio" name="buff_trance" id="trance_2" value="2" autocomplete="off">Trance II
</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-3">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-success">
<input type="radio" name="overboost_lvl" id="obj_0" value="0" autocomplete="off" checked>Overboost Job Lv. 0
</label>
<label class="btn btn-success" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Only works for Overpower% stats as of current implementation">
<input type="radio" name="overboost_lvl" id="obj_32" value="1" autocomplete="off">Overboost Job Lv. 32
</label>
</div>
</div>
</div>
<div class="row buff-table mb-3 ">
<div class="col-xs-12 col-sm-6">
<label for="simulate_ability_rising" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Capped at 75% increase Mag/Atk%. Apply to those who have Ability Salvo either from CP or from innate Job stats.<br/><br/> E.g. If your job has 3% ability rising, ability casting 3 times will give you 9%">Ability Salvo (Simulate)
<button id="max_simulate_ability_rising" type="button" class="btn btn-success">Max</button>
<button id="reset_simulate_ability_rising" type="button" class="btn btn-danger">Zero</button>
</label>
<input type="number" class="form-control" name="simulate_ability_rising" min="0" max="75" step="1" value="0">
</div>
</div>
<div class="row buff-table mb-1">
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="s2_reduction" value="1" id="s2_reduction" checked>
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Damage reduction by 10x" for="s2_reduction">Season 2 Damage Reduction</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="cross_counter" value="1" id="cross_counter" checked>
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="Following <b>an enemy action</b>, your Attack, Break Power and Magic will increases. The bonus is additive to Trance. The bonus reset after new wave / battle. <br/><br/>It doesn't give any bonus if the enemy was stun / sleep. It does give the bonus if they spend their action buffing themselves, charging their ultimate, or making a coffee for you. <b>Pre-emptive action also counts.</b>" for="cross_counter">Cross-Counter</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="max_reckoning" value="1" id="max_reckoning" checked>
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="<em>Bonus Magic% = [(Enemy Damage Output / 2000)^2]</em> <br/><br/>Up to 2400% Mag bonus at 100k Enemy Damage Output<br/><br/>The effect doesn't carry over to the other deck, but switching decks and/or using substrike doesn't reset the bonus. Enemy Damage Output refers to the outgoing damage from enemies, so self-boons like Barrier, Wall, Divine Shield or elemental drives won't lower the Mag% bonus; applying Debrave and/or Curse debuffs on the enemy, however, will lower it." for="max_reckoning">Max Reckoning (+2400% Mag)</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="max_retribution" value="1" id="max_retribution" checked>
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="<em>Bonus Atk% = [(Enemy Damage Output / 2000)^2]</em> <br/><br/>Up to 2400% Atk bonus at 100k Enemy Damage Output<br/><br/>The effect doesn't carry over to the other deck, but switching decks and/or using substrike doesn't reset the bonus. Enemy Damage Output refers to the outgoing damage from enemies, so self-boons like Barrier, Wall, Divine Shield or elemental drives won't lower the Atk% bonus; applying Debrave and/or Curse debuffs on the enemy, however, will lower it." for="max_retribution">Max Retribution (+2400% Atk)</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="show_skilled_duelist" value="1" id="show_skilled_duelist" checked>
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="When you're 1v1, HP/Attack/Break/Magic will be Increased by +%. The stat boost is like having a 2nd trance" for="show_skilled_duelist">Skilled Duelist</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="show_discordant_chain" value="1" id="show_discordant_chain">
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="If the previous action was an ability cast of a different element (regardless of card type), the following ability will get X% added Element Enhance. Attuned Chain and Discordant Chain cannot proc together. <br/><br/>Example: Fire > Water > Fire > Water > Wind > Water > Fire" for="show_discordant_chain">Discordant Chain</label>
</div>
</div>
</div>
</form>
<form id="filter_input" onSubmit="return false">
<div class="row options-table border-top">
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="ignore_lore" value="1" id="ignore_lore">
<label class="custom-control-label" for="ignore_lore">Ignore Lore</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="ignore_element" value="1" id="ignore_element">
<label class="custom-control-label" for="ignore_element">Ignore Element Usage</label>
</div>
</div>
<div class="col-xs-12 col-sm-6 mb-1">
<div class="custom-control custom-checkbox">
<input class="custom-control-input" type="checkbox" name="mental_acuity" value="1" id="mental_acuity">
<label class="custom-control-label" data-toggle='tooltip' data-placement='top' data-html="true" data-original-title="3 x to all non-monk card's base attack and break power when used with monk jobs" for="mental_acuity">Mental Acuity</label>
</div>
</div>
</div>
</form>
</div>
<br/>
<form id="sort_input" onSubmit="return false">
<div class="btn-group btn-block btn-group-toggle" data-toggle="buttons">
<label class="btn btn-secondary">
<input type="radio" name="dmg_type" id="unbroken_neutral_dmg" value="0" autocomplete="off">Unbroken Neutral
</label>
<label class="btn btn-secondary">
<input type="radio" name="dmg_type" id="unbroken_weakness_dmg" value="1" autocomplete="off">Unbroken Weakness
</label>
<label class="btn btn-secondary">
<input type="radio" name="dmg_type" id="broken_neutral_dmg" value="2" autocomplete="off">Broken Neutral
</label>
<label class="btn btn-secondary">
<input type="radio" name="dmg_type" id="broken_weakness_dmg" value="3" autocomplete="off">Broken Weakness
</label>
</div>
</form>
<div class="list-group result-list" id="result_list">
</div>
<div class="pagination justify-content-center mt-3" id="pagination">
</div>
<hr/>
<p>
Credits goes to:
<ul>
<li><b>SanjiLYH </b> - for implementing the first version of dmg ranking calc on his own; he also maintain and provide constant update to include requests from the community</li>
<li><b>blue2eyes</b> - for significantly improving both the source code structure and the damage calculation algorithm; he also maintain the <a href="https://www.reddit.com/r/MobiusFF/wiki/gameplay-analysis/damage-calculation">damage calculation wiki</a></li>
<li><b>IJustNeedAccount</b> - for maintaining the <a href="https://docs.google.com/spreadsheets/d/1GYuKh0MxhzHdH3fLFd4c0Wahj7zXaIOGSutuQHqDsLc/edit?usp=sharing">job spreadsheet</a>
<li><b>Steampipe</b> - for refining the math formula for better simulation; he also did alot of testing in-game to verify that the wiki formula is accurate</li>
<li>And <b>KUDOS</b> to many toxic haters who inevitably destroy my motivation for any further MAJOR development for this tools...</li>
</ul>
</p>
<hr/>
<i>Disclaimer: This calculator will only provide us an approximate/estimation value of results to be closest as possible. Please take it at your own risk.</i>
<hr/>
</div>
</body>
</html>