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Copy Local has been set to false for all dependencies. | ||
Remark by Jan Van der Haegen: This file has been added because Nuget would installs packages to the solution instead of the project if there are only PowerShell scripts... (So yes: it's safe to remove this file!) |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{76F38635-3082-4CD3-A076-4A449AA3F4C3}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>CustomBarnKit</RootNamespace> | ||
<AssemblyName>CustomBarnKit</AssemblyName> | ||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>TRACE;DEBUG;UNITY_2017_1</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<LangVersion>5</LangVersion> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> | ||
</PropertyGroup> | ||
<PropertyGroup> | ||
<RunPostBuildEvent>Always</RunPostBuildEvent> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="Assembly-CSharp, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\Assembly-CSharp.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="System.Core"> | ||
<Private>False</Private> | ||
</Reference> | ||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\..\..\..\Games\Steam\steamapps\common\Kerbal Space Program\KSP_Data\Managed\UnityEngine.dll</HintPath> | ||
<Private>False</Private> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="CustomBarnKit.cs" /> | ||
<Compile Include="CustomGameVariables.cs" /> | ||
<Compile Include="Detourer.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<PropertyGroup> | ||
<PostBuildEvent>"C:\Games\Tools\pdb2mdb\pdb2mdb.exe" $(TargetFileName) | ||
xcopy /Y "$(TargetPath)" "C:\Games\ksp-win_dev\GameData\CustomBarnKit" | ||
xcopy /Y "$(TargetDir)$(TargetName).pdb" "C:\Games\ksp-win_dev\GameData\CustomBarnKit" | ||
xcopy /Y "$(TargetDir)$(TargetName).dll.mdb" "C:\Games\ksp-win_dev\GameData\CustomBarnKit" | ||
REM copy /Y "$(ProjectDir)\CustomBarnKit\*.cfg" "C:\Games\ksp-win_dev\GameData\CustomBarnKit" | ||
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</PostBuildEvent> | ||
</PropertyGroup> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
<Target Name="AfterBuild"> | ||
</Target> | ||
--> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="CopyLocalFalse" version="1.0.2" targetFramework="net35-unity subset v3.5" /> | ||
</packages> |