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Two-player split screen demo

Screenshot 1 Screenshot 2

The purpose of this demo is to show off a split-screen effect I've been brain-idling on for a while.

Description

This is a Godot project that uses a shader effect to blend between two player cameras when they are far apart, and merges cameras when they move close together. The separating line also rotates with the angle between the players to always give the players a sense of direction towards the other player.

This effect might be good for multiplayer hack 'n slash games, RPG/Adventure games, or anything you come up with:)

Getting Started

Dependencies

  • Godot stable v3.3

Installing

  • Install Godot v3.3
  • Clone this repo and import the project. Run the main screen from within the editor.

Demo

There's a demo available to try at https://sarchar.itch.io/two-player-split-screen-demo.

Help

If you find any issues or bugs or think the demo can be improved, send me an E-mail or file an issue in github.

Author

Me: Sarchar chuck+github@borboggle.com

License

This project is licensed under the MIT License - see the LICENSE.md file for details. Please do with this project as you wish, following the terms of the MIT License. If you use this feature in your project, let me know!

Art

The game art assets used are from https://opengameart.org/content/zelda-like-tilesets-and-sprites.

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