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SkillCostVariable.js
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SkillCostVariable.js
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//=============================================================================
// MoveAWSD.js
//=============================================================================
/*:
* @plugindesc skill cost change pay from game variable. for baronsengir:twitter
* order "call common event before use skill".
* @author saronpasu
*
* @version 0.0.1
*
* @help
* Usage:
* skill note write on "<variableCost:[1, 5]>".
* skill cost pay "5" from "game variable 0001".
*
*/
/*:ja
* @plugindesc オーダーメイドのプラグインです。 男爵さん専用。
* オーダー内容は「スキルのコストに変数xをn点使用する」です。
* @author saronpasu
*
* @version 0.0.1
*
* @help
* 使い方:
* スキルのメモに「<variableCost:[1, 5]>」と登録して下さい。
* スキルが「変数0001」を「5」消費して使うようになります。
* ほかの番号の変数でも使えます。
*
*/
/*
* Copyright (c) 2015 saronpasu
*
* This software is released under the MIT License.
* http://opensource.org/licenses/mit-license.php
*
*/
(function() {
Game_BattlerBase.prototype.skillIsVariableCost = function(skill) {
try {
if (!(skill.meta.variableCost === undefined) &&
(JsonEx.parse(skill.meta.variableCost).length === 2)) {
return true;
}
}
catch (e) {
}
return false;
};
Game_BattlerBase.prototype.skillVariableCost = function(skill) {
try {
return JsonEx.parse(skill.meta.variableCost);
}
catch (e) {
}
return [0, 0];
};
//-----------------------------------------------------------------------------
// Game_BattlerBase
//
// OverRide from rpg_objects.js Game_BatterBase class.
Game_BattlerBase.prototype.canPaySkillCost = function(skill) {
if (this.skillIsVariableCost(skill)) {
var variableCost = this.skillVariableCost(skill);
return $gameVariables.value([variableCost[0]]) >= variableCost[1];
}
return this._tp >= this.skillTpCost(skill) && this._mp >= this.skillMpCost(skill);
};
Game_BattlerBase.prototype.paySkillCost = function(skill) {
if (this.skillIsVariableCost(skill)) {
var variableCost = this.skillVariableCost(skill);
$gameVariables.setValue(
variableCost[0],
($gameVariables.value(variableCost[0]) - variableCost[1])
);
}
this._mp -= this.skillMpCost(skill);
this._tp -= this.skillTpCost(skill);
};
})();