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Go-PCP

This package implements the Port Control Protocol (PCP) version 2, as specified by RFC6887. PCP is intended to be the successor to NAT-PNP and UPnP.

The package may not yet be fully compliant; there are parts which are still to be implemented, and it needs testing, as I did not have a PCP server available when writing this, hence there may be bugs. I should be able to test it soon and fix any if they are present.

As it stands, progress is as follows:

  • Map Opcode implemented. Can Add/Delete/Refresh port mappings.
  • Peer Opcode implemented. Can Add/Delete/Refresh peer mappings.
  • Announce Opcode implemented.
  • Provide proper events to Event chan of client.
  • Implement PCP option support.
  • Properly document methods.

Known Bugs/Non-Compliant Features

  • Connection to PCP server is not tested. Currently the connection is just opened, and data sent to it. The connection needs to remain open to listen for announce events. During connection dialling, a test payload should be sent, and a timeout error returned if server is not available.

  • A number of the network traffic codes specified in the official specification have yet to be implemented. Currently the All, TCP & UDP codes are present. There is an IANA package that should make adding the remaining codes pretty simple.

  • PCP Options are not implemented in the methods currently. 90% of the code is there, but the methods do not provide any means to pass in PCP options.

  • The network receiving and processing of messages at the moment is not a great implementation, and may be buggy. I have yet to test. Possible sources may be incorrect padding of network packets. If someone wants to review the handleMessage method and improve it, I'd welcome changes. Same goes for the epochValid code, which I'm not sure is compliant.

  • The way mapping deletion is handled at the moment feels like a hack - due to the method the specification provides for deleting a mapping (send a request to set mapping lifetime to zero), the does this, then listens to the events channel of the client and removes a mapping from the client map when a matching message is received. If someone can think of a cleaner way to do this, I'm all ears.

  • Around line 76 of network.go, there is a string match for comparing the IP address of the client's gateway to that in the message received. A string match doesn't feel optimal. If someone knows of a better way, please feel free to correct. A simple byte comparison does not work due to the variable length of the arrays used to accommodate both IPv4 and IPv6 addresses as far as I can tell.

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