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Unity - Collectibles inventory

A versatile and expandanable Inventory/collectible system in unity with good panelmanagement , easy editor events for dev - on picked, hover, checked out etc.., save state features, cross scene, audio etc..

v1: BASE : basic and no save feature, placeholder to implemented cloud save/player pref etc, in collectiblesmanager.cs , branch off inventory basic commit for this. https://github.com/saszer/Unity_Collectibles-inventory/blob/e739ca2575ecddf77e9289abdc293642a775e0ee/Assets/Collectibles-BASE/CollectibleManager.cs

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v2: Save in player pref , added opened check (aside from unlocked) , commit on top v1, current v1 folder ^^

v3: v2 + cross scene compatibility + events on picked upped, unlocked, checked out etc + audio. (for cross scene define collectible name in inspector properties on icon and object as same) Alt Text