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node_s.py
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node_s.py
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# -*- coding: utf-8 -*-
import bpy
from bpy.props import IntProperty, FloatProperty, StringProperty, FloatVectorProperty, CollectionProperty, EnumProperty
from bpy.types import NodeTree, Node, NodeSocket
import nodeitems_utils
from nodeitems_utils import NodeCategory, NodeItem
from mathutils import Matrix
from util import updateSlot, makeTreeUpdate2, speedUpdate
class SvColors(bpy.types.PropertyGroup):
""" Class for colors CollectionProperty """
color = bpy.props.FloatVectorProperty(
name="svcolor", description="sverchok color", default=(0.055,0.312,0.5), min=0, max=1,
step=1, precision=3, subtype='COLOR_GAMMA', size=3)
class MatrixSocket(NodeSocket):
'''4x4 matrix Socket_type'''
#ref: http://urchn.org/post/nodal-transform-experiment
bl_idname = "MatrixSocket"
bl_label = "Matrix Socket"
MatrixProperty = StringProperty(name='MatrixProperty', update=updateSlot)
def draw(self, context, layout, node, text):
if self.is_linked:
layout.label(text + '.' + str(self.MatrixProperty)[:7])
else:
layout.label(text)
def draw_color(self, context, node):
'''if self.is_linked:
return(.8,.3,.75,1.0)
else: '''
return(.2,.8,.8,1.0)
'''
class ObjectSocket(NodeSocket):
'ObjectSocket'
bl_idname = "ObjectSocket"
bl_label = "Object Socket"
ObjectProperty = StringProperty(name= "ObjectProperty", update=updateSlot)
def draw(self, context, layout, node, text):
if self.is_linked:
layout.label(text)
else:
col = layout.column(align=True)
row = col.row(align=True)
row.prop(self, 'ObjectProperty', text=text)
def draw_color(self, context, node):
return(0.8,0.8,0.2,1.0)
'''
class VerticesSocket(NodeSocket):
'''String Vertices - one string'''
bl_idname = "VerticesSocket"
bl_label = "Vertices Socket"
VerticesProperty = StringProperty(name='VerticesProperty', update=updateSlot)
#V = list()
def draw(self, context, layout, node, text):
if self.is_linked:
layout.label(text + '.' + str(self.VerticesProperty)[:7])
else:
layout.label(text)
def draw_color(self, context, node):
return(0.9,0.6,0.2,1.0)
class StringsSocket(NodeSocket):
'''String any type - one string'''
bl_idname = "StringsSocket"
bl_label = "Strings Socket"
StringsProperty = StringProperty(name='StringsProperty', update=updateSlot)
def draw(self, context, layout, node, text):
if self.is_linked:
layout.label(text + '.' + str(self.StringsProperty)[:7])
else:
layout.label(text)
def draw_color(self, context, node):
return(0.6,1.0,0.6,1.0)
class SverchCustomTree(NodeTree):
''' Sverchok - architectural node programming of geometry in low level '''
bl_idname = 'SverchCustomTreeType'
bl_label = 'Sverchok Node Tree'
bl_icon = 'RNA'
def update(self):
makeTreeUpdate2(tree_name = self.name)
speedUpdate(tree_name = self.name)
class SverchCustomTreeNode:
@classmethod
def poll(cls, ntree):
return ntree.bl_idname == 'SverchCustomTreeType'
class SverchNodeCategory(NodeCategory):
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'SverchCustomTreeType'
def make_categories():
node_categories = [
SverchNodeCategory("SVERCHOK_B", "SVERCHOK basic", items=[
# basic nodes
NodeItem("ObjectsNode", label="Objects in"),
NodeItem("BakeryNode", label="Bake all"),
NodeItem("ViewerNode", label="Viewer draw"),
NodeItem("ViewerNode_text", label="Viewer text"),
NodeItem("IndexViewerNode", label="Viewer INDX"),
NodeItem("SvTextInNode", label="Text in"),
NodeItem("SvTextOutNode", label="Text out"),
NodeItem("WifiInNode", label="Wifi in"),
NodeItem("WifiOutNode", label="Wifi out"),
NodeItem("Test1Node", label="Test1"),
NodeItem("Test2Node", label="Test2"),
NodeItem("SvFrameInfoNode", label="Frame info"),
NodeItem("ToolsNode", label="Tools"),
NodeItem("NoteNode", label="Note"),
]),
SverchNodeCategory("SVERCHOK_L", "SVERCHOK list", items=[
# lists nodes
NodeItem("ListLevelsNode", label="List Levels"),
NodeItem("ListJoinNode", label="List Join"),
NodeItem("ZipNode", label="List Zip"),
NodeItem("ShiftNode", label="List Shift"),
NodeItem("ListSliceNode", label="List Slice"),
NodeItem("ListReverseNode", label="List Reverse"),
NodeItem("ListLengthNode", label="List Length"),
NodeItem("ListSumNode", label="List Sum"),
NodeItem("ListFLNode", label="List First&Last"),
NodeItem("ListItem2Node", label="List Item"),
NodeItem("ListRepeaterNode", label="List Repeater"),
NodeItem("ListFuncNode", label="List Math"),
NodeItem("ListFlipNode", label="ListFlip"),
NodeItem("MaskListNode", label="List Mask"),
NodeItem("ListSortNode", label="List Sort"),
NodeItem("ListShuffleNode", label="List Shuffle"),
NodeItem("ListMatchNode", label="List Match"),
NodeItem("ConverterNode", label="SocketConvert"),
]),
SverchNodeCategory("SVERCHOK_N", "SVERCHOK number", items=[
# numbers, formula nodes
NodeItem("GenSeriesNode", label="Series"),
NodeItem("GenRangeNode", label="Range"),
NodeItem("RandomNode", label="Random"),
NodeItem("FloatNode", label="Float"),
NodeItem("IntegerNode", label="Int"),
NodeItem("Float2IntNode", label="Float 2 Int"),
NodeItem("FormulaNode", label="Formula"),
NodeItem("Formula2Node", label="Formula2"),
NodeItem("ScalarMathNode", label="Math"),
]),
SverchNodeCategory("SVERCHOK_G", "SVERCHOK generator", items=[
# objects, new elements, line, plane
NodeItem("LineNode", label="Line"),
NodeItem("PlaneNode", label="Plane"),
NodeItem("CircleNode", label="Circle"),
NodeItem("CylinderNode", label="Cylinder"),
NodeItem("SphereNode", label="Sphere"),
NodeItem("HilbertNode", label="Hilbert"),
NodeItem("HilbertImageNode", label="Hilbert image"),
NodeItem("ImageNode", label="Image"),
NodeItem("RandomVectorNode", label="Random Vector"),
]),
SverchNodeCategory("SVERCHOK_V", "SVERCHOK vector", items=[
# vectors and matrixes nodes
NodeItem("GenVectorsNode", label="Vector in"),
NodeItem("VectorsOutNode", label="Vector out"),
NodeItem("VectorNormalNode", label="Vector' Normal"),
NodeItem("VectorMoveNode", label="Vector Move"),
NodeItem("VectorMathNode", label="Vector Math"),
NodeItem("VectorDropNode", label="Vector Drop"),
NodeItem("VertsDelDoublesNode", label="Vector X Doubles"),
NodeItem("EvaluateLineNode", label="Vectors Evaluate"),
NodeItem("MatrixApplyNode", label="Matrix Apply"),
NodeItem("MatrixGenNode", label="Matrix in"),
NodeItem("MatrixOutNode", label="Matrix out"),
NodeItem("MatrixDeformNode", label="Matrix Deform"),
NodeItem("MatrixShearNode", label="Shear Matrix"),
NodeItem("MatrixInterpolationNode", label="Matrix Interpolation"),
]),
SverchNodeCategory("SVERCHOK_M", "SVERCHOK modifier", items=[
# modifiers that find data from another data
NodeItem("CentersPolsNode", label="Centers Polygons"),
NodeItem("DistancePPNode", label="Distances"),
NodeItem("AreaNode", label="Area"),
NodeItem("AdaptivePolsNode", label="Adaptive Polygons"),
NodeItem("CrossSectionNode", label="Cross Section.old"),
NodeItem("SvBisectNode", label="Bisect.new"),
NodeItem("SvSolidifyNode", label="Solidify"),
NodeItem("SvWireframeNode", label="Wireframe"),
NodeItem("LineConnectNode", label="Lines Connection"),
NodeItem("DelaunayTriangulation2DNode", label="Delaunay 2D "),
NodeItem("Voronoi2DNode", label="Voronoi"),
NodeItem("ListBoomNode", label="Polygon Boom"),
NodeItem("Pols2EdgsNode", label="Polygons to Edges"),
NodeItem("SvMeshJoinNode", label="Mesh Join"),
NodeItem("SvRemoveDoublesNode", label="Mesh Remove Doubles"),
]),
]
return node_categories
#def Sverchok_nodes_count():
# cats = make_categories()
# count = []
# for cnt in cats:
# count.append(len(cnt.items))
# return count
def register():
bpy.utils.register_class(SvColors)
bpy.utils.register_class(SverchCustomTree)
bpy.utils.register_class(MatrixSocket)
#bpy.utils.register_class(ObjectSocket)
bpy.utils.register_class(StringsSocket)
bpy.utils.register_class(VerticesSocket)
def unregister():
bpy.utils.unregister_class(VerticesSocket)
bpy.utils.unregister_class(StringsSocket)
#bpy.utils.unregister_class(ObjectSocket)
bpy.utils.unregister_class(MatrixSocket)
bpy.utils.unregister_class(SverchCustomTree)
bpy.utils.unregister_class(SvColors)
if __name__ == "__main__":
register()