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Latest Blender 2.8 - VRM Importer Add-on has Compile error #2
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Sorry for your inconvenience. Shader developing now. For future development, it would be helpful if you could tell us your environment (OS \ GPU \ blender). Thank you. |
It says it installed, but it does not show up in the blender add on list. (I double checked and it did copy the folder to the correct location for add ons, it's just not being recognized at all after that) I am on a Mac, blender 2.8, intel gpu |
https://developer.apple.com/documentation/macos_release_notes/macos_mojave_10_14_release_notes Error is meaning it caused by shader compile of opengl when addon initialize with my new add function. But, my Surface Pro4 and Desktop(Geforce1070) don't have any problem. |
In haste, I turned off opengl draw function on mac(depends on bpy.app.build_platform == b'Darwin') |
The mac itself has no problems with OpenGL. I've programmed in both Metal and OpenGL. When they say deprecated, they merely mean that they recommend you program with Metal because of the performance increases, but Apple has done nothing to break OpenGL support. |
My answer is already above. |
Here is the error that shows:
Traceback (most recent call last):
File "/Applications/Blender.app/Contents/Resources/2.80/scripts/modules/addon_utils.py", line 351, in enable
mod = import(module_name)
File "/Users/jasonmerchant/Library/Application Support/Blender/2.80/scripts/addons/VRM_IMPORTER_for_Blender2_8-master/init.py", line 14, in
from .misc import glsl_drawer
File "/Users/jasonmerchant/Library/Application Support/Blender/2.80/scripts/addons/VRM_IMPORTER_for_Blender2_8-master/misc/glsl_drawer.py", line 132, in
class glsl_draw_obj():
File "/Users/jasonmerchant/Library/Application Support/Blender/2.80/scripts/addons/VRM_IMPORTER_for_Blender2_8-master/misc/glsl_drawer.py", line 395, in glsl_draw_obj
geocode = toon_geometry_shader)
Exception: Shader Compile Error, see console for more details
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