You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
After "round_announce_match_start", in the "round_officially_ended", using Player#matchData[currentRound]#deaths is not accurate.
For example, on pistol round, all the kills are tracked properly, but the deaths is always 0.
In fact, it's actually stored in round 12.
By the end of the match, it seems like it's fixed, but during each "round_officially_ended" event it's wrong.
Example matchStats at round 1 (demoFile#gameRules#roundNumber starts at 1 for the first round).
Beta Was this translation helpful? Give feedback.
All reactions