We're currently trying to build a roguelike game to improve our C++ skills. Eventually it may be in a state to play, at the moment we really only have the very basic systems in place.
- Finite, random world generation
- Interactive and semi-persistent population
- Many different types of dungeons and enemies
- Some sort of combat system or something
- Sea travel
- Large cities
- Linux (for now)
- SDL
To try it for yourself, clone the repository and generate your own configure script:
git clone https://github.com/schiem/roguelike.git
cd roguelike
autoreconf --install
./configure
make
Now with documentation! Check it out over at github pages. Many thanks to doxygen.