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A hobby C++ project that @schiem and I made to consume our college winter breaks

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Roguelike

There is a currently working title... (Someday this will have a real name)

Pick where you spawn in the generated world.

You can now explore an overworld and fight a limited number of monsters.

Dungeons can be explored as well.

There's now a menu system!

With items and item descriptions!

And a death screen!

What is it?

We're currently trying to build a roguelike game to improve our C++ skills. Eventually it may be in a state to play, at the moment we really only have the very basic systems in place.

Goals and Aspirations

  • Finite, random world generation
  • Interactive and semi-persistent population
  • Many different types of dungeons and enemies
  • Some sort of combat system or something
  • Sea travel
  • Large cities

Dependencies

  • Linux (for now)
  • SDL

Installation

To try it for yourself, clone the repository and generate your own configure script:

git clone https://github.com/schiem/roguelike.git
cd roguelike
autoreconf --install
./configure
make

Documentation

Now with documentation! Check it out over at github pages. Many thanks to doxygen.

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A hobby C++ project that @schiem and I made to consume our college winter breaks

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