Skip to content

3.10.29

Compare
Choose a tag to compare
@sayterdarkwynd sayterdarkwynd released this 26 Jan 19:01
· 2155 commits to master since this release
  • Avikan:
    • On cold biomes they suffer heavy energy regeneration loss
    • On desert-like biomes they gain a passive regen
    • They are immune to the effects of Sandstorms
    • They gain +25% Knockback Resistance
    • They gain 10% Physical Resistance
    • Fire Resist is now 50% (from 100)
    • Ice Weakness is now 50% (from 100)
  • NEW: Trink and Droden, from the same mod as the Avikan above. The Elithian Races mod is a high quality pack, and you really are robbing yourself if you aren't using it. Go grab it now! Check their full stats on the web page here: http://sayterdarkwynd.github.io/races.html
  • Nightar:
    • they no longer get the dual-wield bonus for speed/jump, since the single-wield was already stacking once for each hand anyhow. This meant you were getting doubled speed bonus, which was erroneous.
    • Dark requirements lifted slightly, to give the Shadow Slash ability more utility (and due to the next change)
    • Now have a slight blueish glow which sits at around Light Level 22. Their Shadow Slash activates at 26 and lower.
    • Removed additional Combo Damage from the shortsword ability. Knockback is sufficient given their other power bonuses
    • shadow blast attack should properly use shadow damage
  • Floran:
    • Poison special attack should now properly do Poison damage
  • Apex:
    • The damage bonus associated with Grenade Launchers has been swapped to a Crit Damage bonus
    • The damage bonus associated with Rocket Launchers has been swapped to a Crit Chance bonus
  • Glitch:
    • Glitch now do increased Crit damage with hammers and axes. However, swinging them uses some food as a side-effect. Will not apply bonus with less than 25 energy.
  • Hylotl:
    • Damage bonus of 12% per hit was erroneous on the species description. This is now corrected to 6%.
    • With Broadswords, a Hylotl does increased (Health / 20) damage with Crits
  • Novakid:
    • During daylight hours when below 50% health and adequately fed you slowly regenerate health. When the sun is down you regen at half the speed -and- regeneration costs food.
    • Novakid should now properly ignore Radiation Burn damage
    • Swapped 16.5% Sniper bonus damage to a 15%-25% Crit Chance bonus. Crits deal d10 extra damage
  • Avian:
    • When wielding wands and a one-handed weapon you gain increased Crit Damage
    • When using a wand paired with a dagger, you gain the ability to channel mystic blasts from your weapon! Three different attacks are possible
    • the run buff on staves was broken. removed.
    • added 50% Electric Resistance
    • added 35% Cosmic Resistance
  • Familiar
    • the run buff on staves was broken. removed.