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Game now continues to crash after building an array of trays to farm food items #3496
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Adding return on the line after growPlant in isn_unifiedgrowingtray.lua causes it to no longer crash. Seems something is causing the game to crash here? |
After some debugging, I must have done something to fix the state, because my current save does not have this issue. |
insufficient detail, need more info. what was in the trays? 'line after growplant' which one? the function declaration on line 253, or when it's called on line 87? |
It was a 10x10 array of trays with seeds and the likes in them. I was referring to the function not the call. I seem to be getting the bug again after extending my storage network. |
do the same at the next sendorstore call with these: play with these til you get a crash, provide another log |
It seems it crashes before hitting any of the logs. I uncommented the the other loginfo calls to show that it was still logging properly: |
This may be an issue with the storage network not with trays. I am not familiar enough with modding to determine if that is the case. It appears that this person is having the same issue I am. Edit: |
very unlikely it's item network code. if your touching the trays is causing it to not error, that means it's doing something with items that the engine doesnt like. and i'm honestly surprised you havent tried the 'brute force trace' approach...add a log printout before every damn statement in the growplant function (with different text). so...go try that for me. |
Crashes on both proton compatibility mode (linux compatibility layer), and starbound native (Native build for linux). Had hours of play time where things worked fine up into this point.
List of mods
Storage folder
starbound.log
Steps to reproduce
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