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basicgroundtileeffects fix #1
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New version of applyTileEffects() made no sense whatsoever. This at least untangles it, so when effects are put back it we can just uncomment the addEphemeralEffects() line.
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Sep 5, 2016
Update to latest Aug 30 2016
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Dec 16, 2016
Graphic updates to steel bone armor
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Dec 24, 2016
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Feb 13, 2017
I guess this is PR in my direction instead of yours. Who knows. git is kafka's wet dream
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Apr 23, 2017
Merging master into branch... hopefully? Sayter if this shows up for you just ignore it.
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Jul 18, 2017
Pulled from main fork.
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Dyes blue guardian wings
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Changed the ability and the projectile to not use the same name Passed the gun's image through ECT just to be sure
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Feb 25, 2018
get it all in the branch
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Jun 22, 2019
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Aug 19, 2019
Updating pull request for shit. Git's a complicated bitch.
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Added Fenerox. Elated. Many graphics.
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Perfect Organ Enhancements
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Zombie RaceEffect and Zombie Species patch.
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* Add files via upload Fixed another issue causing generational problems. * Tweehouse Treehouse4 actually spawns. Treehouse2 spawns marginally more often. * Dynamo fix, Fusion adjust - Dynamo now properly uses water according to fuel usage (and uses no water when free of fuel) - Slowed fusion heat generation scaling some more. Higher end power with the large reactor caused the alarm to get stuck in "loud, annoying blares" mode. Co-authored-by: anoobindisguise <56016372+anoobindisguise@users.noreply.github.com> Co-authored-by: rylasasin <31392633+rylasasin@users.noreply.github.com> Co-authored-by: sayterdarkwynd <sayterdarkwynd@gmail.com> Co-authored-by: anoobindisguise <anoobindisguise@gmail.com>
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Updating Fork I guess???
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…ment Update foodimmunity.augment
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Updates for ponies and a rudimentary one for a protogen.
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Un-fucks backgroundtileeffects for now.