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@sayterdarkwynd sayterdarkwynd released this 23 May 03:43
· 9583 commits to master since this release
c8aa23f

-- Weapons --

  • Penumbrite Chakram corrected (Kherae)
  • Trololol will reliably provide complete immunity to all properly configured damage types (Kherae)

-- Armor --

  • Dark Commander effect (elder set bonus) changed to apply to all friendly monsters in range, because the pod condition doesn't function on servers. codex updated to match (Kherae)
  • Dark Commander effect (elder set bonus) no longer applies healing to healing-immune targets (Kherae)
  • cultist shield will reliably provide complete immunity to all properly configured damage types (Kherae)

-- Missions --

  • More edits to the Elder section to the Glitch mission

-- Misc --

  • patch to add script to vanilla penguin monsters, purely to set their aggressive state on so that pets and proximity weapons see them (Kherae)
  • decoy drone now assists by marking targets with 'detect monster' on hit (Kherae)
  • loading elementaltypes.config to apply resistances (Kherae)
  • Bosses now have resistances to nearly all modded damage types with a baseline between 50-90%,depending on type (Kherae)
  • Renamed the Bloodstone Pickaxe to the Plasmic Pickaxe
  • All pickaxes have much less durability, and a bit more tiering. Carbon is now objectively the worst, with Hellhammer being the best (Carbon--> Obsidian --> Plasmic --> Hellhammer)

-- Bugs --

  • Deep Ones no longer spam errors
  • Welchie should no longer die
  • Slime Shield should now be upgradeable
  • Nightar teleporter now requires a Teleporter core to craft
  • Nightar teleporter no long picks up when broken
  • Aetherium Vindicator should again operate properly
  • fix for missing frames issue on magmatops/shadowtops (Kherae)
  • fixed an incorrect sound path on fatal circuit and some burning monster thing (Kherae)
  • corrected displayed elements on a few bows, and ensured bows and crossbows (except xith/aether) do bow damage. (Kherae)
  • corrected an issue with specific poptops and evolution scripts that resulted in an attempt to spawn an invalid drop pool. (Kherae)
  • corrected a typo in fuoutpostcivilian dialog. (Kherae)
  • fixed a script crash in fuelitemonster status effect (Kherae)
  • updated tooltips on generators to indicate which wiring node is the on/off switch (Kherae)
  • various temporary minions converted from sloppy effects to a script-based degen. (Kherae)