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@sayterdarkwynd sayterdarkwynd released this 30 May 03:18
· 9411 commits to master since this release

-- Missions --

  • Tons moar edits to the Glitch mission. It is a lot more involved than before. Best of luck. Bring some good gear.

-- Armors --

  • armor tooltip now always rounds down resist values. (Kherae)
  • biome comparison and pet buff handling functions moved into set bonuses common script (Kherae)
  • removed excess unused code from set bonuses common (Kherae)

-- Crafting --

  • Corn-based plastic swapped to oil
  • Corn can now produce Oil when extracted

-- Space --

  • Galactic Tradeposts have chosen to no longer build a particular 'Placeholder' station style; accounting for the fact that it was a failed testing design. The blueprints were delisted from all constructor ships and should no longer appear in new sectors.

-- BYOS --

  • Thelusians now have their ship gear in the Racializer
  • Xi now have their ship gear in the Racializer
  • Veluuish now have their ship gear in the Racializer

-- Bees --

  • fixed apiary code case which could result in bees having less health than intended (Kherae)
  • changed color gradient to set color tiers on queen health bar. green (100-80), green-yellow (80-60), yellow (60-40), orange (40-20), red(20-0) (Kherae)

-- Mobs --

  • Huge Bipeds given a bit of a makeover
  • Shoggoth attacks streamlined. It no longer attempts to use its eat/dig or spawning attacks via taking damage and instead will activate them as needed
  • Bone Dragon boss has additional attack states
  • reverted normal series poptop evolutions to pre-shenanigans. they will now only evolve by eating meat. removed evolution from madness series tops, as that doesn't function properly (Kherae)
  • farmable.lua no longer defaults to hen egg if no egg type is detected, and instead skips the egg spawning entirely.

-- Mechs --

  • Mech base walk speeds increased
  • Mech footsteps produce particles
  • Mech Fuel Cost mass modifier corrected
  • Mech Defense Modifier math adjusted to lower values, as they were providing entirely too much extra health
  • Mech minimum health is now 150, rather than 250
  • Mech minimum fuel is now 50, rather than 100
  • Mech Fuel Type Efficiencies adjusted. Most liquid sources are now less effective, especially Unrefined and Refined fuel
  • Mech weapons universally consume more Fuel
  • Defense Modules total bonuses reduced by 50%
  • Fuel Modules total bonuses reduced by 50%
  • Energy Field modules renamed to Fuel Tank modules

-- Armor --

  • Updated armors and foods that use 'glow' and 'headlamp' series effects to specify which one. In the case of glow, this is indicated by text color (Kherae)
  • Updated Armor codex. it is now more an armor+food+pet book (Kherae)

-- Produce --

  • Revised 'produce' foods. Adjusted tooltips. Durations heavily adjusted. (Kherae)
  • Avikan Spices restored to correct type. Recipes for refined versions added. (Kherae)

-- Effects --

  • Major housecleaning and revision to status effects. 82 files trimmed. (Kherae)
  • shifted several status effects to use effectUtil implementation, in preparation for some special handling for starrypy blocking entity messages of 'applyStatusEffect' from the player (Kherae)
  • many regen set bonuses converted to apply the healthRegen stat in a way they retain their %hp property (Kherae)
  • Damage boost buffs effectiveness reduced, as they were vastly over-performing (Kherae)
  • many effects on foods clamped to multiples of 1 minute (Kherae)
  • extragravityaugment display name changed to 'slipstream' to reduce confusion with the vanilla augment, which actually does something related to gravity (Kherae)

-- Bugs --

  • fixed critchance1 and critchance2 applying 1/100 of the effect they were supposed to. (Kherae)
  • 'wet' status properly applies in water (Kherae)
  • JSON file validation fixes (Katorone)
  • 2000+ pages added to FU Miraheze wiki, migrated from the old wiki. Eat it, Fandom. You suck.(Katarone)
  • leather armor should no longer provide gratuitous mid-air damage bonuses with bows
  • elder set bonus now properly affects only the pets the player summons. pets now get their powermultiplier directly from the player, rather than from the player's armor (Kherae)
  • corrected a vanilla metamaterial bug on invisible doors allowing light where there should have been none (Kherae)
  • corrected a bug with madness damage from paintings being exceedingly high (Kherae)
  • fixed assassin bees incorrectly spawning as red-banded (kukagres)