6.1.24
sayterdarkwynd
released this
13 Mar 04:01
·
3741 commits
to master
since this release
-- Assets --
- new Elduukhar tiles
- various weapon sprite updates
- Created a new Mantizi colony, found on nearly any habitable world.
- Added a new Mantizi painting.
- added Sloped Cardboard tile (Veluu node)
- added Sloped Lab Tile (Tungsten node)
- added Sloped Stained Glass tile (Workbench node)
- added Quietus Hammer, Quarterstaff, Greataxe, Shortspear, Bow, Crossbow and Shield
- added Irradium shield
- added Chain Staff
- added Nightar War Cleaver, a Greataxe/Broadsword hybrid weapon
- added Illumitop, which can be found in Lightless and Penumbra biomes
- added Glitchtop, though a far less nasty version than the typical PB variant
-- Gear --
- Lances now do their base damage divided by 2 when held out and moving, but lack rotation. This makes them a lethal charging-centric weapon.
- Ancient Spear, Core Spear and Uranium Spear are now Lances
- Druid staff has a much tigher circle of projectiles, and no longer deafens half of the known universe when firing. Seriously, sorry about that crap. That hurt the ol' eardrums pretty bad.
-- Misc --
- Shadowtops have additional particle effects to clarify their actions
- All FU and vanilla beds should now be valid for use with Mk2 colony deeds and crew deeds.
- Capitalised the descriptions and names of all objects, monsters and items which were uncapitalised.
- Removed dummy racial scan text on trading terminals.
- Added a smaller version of the Kirhosi Eye ship greeble
- addjusted UI button colors on Research menu to be a bit more visually pleasing
- Tweaked the outer hull of the Tenebrhae BYOS.
- Sea Water is now a source of Magnesium via centrifuge (since we dont do electrolysis)
- renamed duplicate HiTek Armchair to VR Set Chair
- Primitive Beds now have the Bed colony tag
- Leafy Lamps now occupy the correct space for their image
- The 'Five Years' music track now plays correctly in biomes and the music player
- tooltip name replace for alt abilities: Energy Aura -> Aura (result for ice weapon: Ice Aura)
- added support for tag in various buildscripts
- corrected aetherium hammer alt: it was referencing a nonexistent aetheraura status effect. the effect now exists, and is a copy of cosmicaura3
- minor script optimizations in some effect scripts
- Shoggoth race support updated by its creator
- Slightly tweaked some Lush world microdungeons
- Removed Cells from Lorewalker's shop, and adjusted the price of Orbis eggs
- Moth Trap II renamed to Moth Trap (Large)
- Corrected the description of the vanilla Gang Broadsword
-- Bugs --
- all shortspears now have the spear tag. several were missing it.
- Effigium is now correctly processed by the Arc Smelter, rather than the Blast Furnace
- Properly capitalised the descriptions of some Lightless world plants
- Fixed a typo in the Rainbow Cape's description
- Fixed an issue causing some insanity messages to not play
- Removed an incorrect unlock in the Iron Construction craftsmanship node
- Corrected the description of the vanilla Gang Broadsword
- Fixed a bug relating to Peglaci dungeon containers
- Corrected a typo in the description of the vanilla Safe
- Moth Trap II no longer has misaligned sprite in its filled states
- implemented recursion limit (100 iterations) in railtramstop.lua, because of a recursion error in the vanilla script
- corrected ZipZaps stance durations to reflect its faster fire time, thus making the weapon actually functional again
- fixed a case where brain harvesters (via deathbombcomplextreasurepool.lua) werent picking up body material kinda due to a different configuration implementation. repair bots should now properly drop artificial brains.
- corrected blocker effects on bandages to refer to mutaviskheal (the status effect), rather than mutaviskbandage (the item ID), so people no longer can waste those bandages
- Tungsten hammers and axes can now be researched
- Titanium and Durasteel shields no longer appear in the Armory's armour tab
- due to severe clientside performance impact: reduced base anim update rate for batteries from 10/s to 3/s, reduced further as more batteries are in close proximity (about 16 blocks)