Skip to content

6.1.24

Compare
Choose a tag to compare
@sayterdarkwynd sayterdarkwynd released this 13 Mar 04:01
· 3741 commits to master since this release

-- Assets --

  • new Elduukhar tiles
  • various weapon sprite updates
  • Created a new Mantizi colony, found on nearly any habitable world.
  • Added a new Mantizi painting.
  • added Sloped Cardboard tile (Veluu node)
  • added Sloped Lab Tile (Tungsten node)
  • added Sloped Stained Glass tile (Workbench node)
  • added Quietus Hammer, Quarterstaff, Greataxe, Shortspear, Bow, Crossbow and Shield
  • added Irradium shield
  • added Chain Staff
  • added Nightar War Cleaver, a Greataxe/Broadsword hybrid weapon
  • added Illumitop, which can be found in Lightless and Penumbra biomes
  • added Glitchtop, though a far less nasty version than the typical PB variant

-- Gear --

  • Lances now do their base damage divided by 2 when held out and moving, but lack rotation. This makes them a lethal charging-centric weapon.
  • Ancient Spear, Core Spear and Uranium Spear are now Lances
  • Druid staff has a much tigher circle of projectiles, and no longer deafens half of the known universe when firing. Seriously, sorry about that crap. That hurt the ol' eardrums pretty bad.

-- Misc --

  • Shadowtops have additional particle effects to clarify their actions
  • All FU and vanilla beds should now be valid for use with Mk2 colony deeds and crew deeds.
  • Capitalised the descriptions and names of all objects, monsters and items which were uncapitalised.
  • Removed dummy racial scan text on trading terminals.
  • Added a smaller version of the Kirhosi Eye ship greeble
  • addjusted UI button colors on Research menu to be a bit more visually pleasing
  • Tweaked the outer hull of the Tenebrhae BYOS.
  • Sea Water is now a source of Magnesium via centrifuge (since we dont do electrolysis)
  • renamed duplicate HiTek Armchair to VR Set Chair
  • Primitive Beds now have the Bed colony tag
  • Leafy Lamps now occupy the correct space for their image
  • The 'Five Years' music track now plays correctly in biomes and the music player
  • tooltip name replace for alt abilities: Energy Aura -> Aura (result for ice weapon: Ice Aura)
  • added support for tag in various buildscripts
  • corrected aetherium hammer alt: it was referencing a nonexistent aetheraura status effect. the effect now exists, and is a copy of cosmicaura3
  • minor script optimizations in some effect scripts
  • Shoggoth race support updated by its creator
  • Slightly tweaked some Lush world microdungeons
  • Removed Cells from Lorewalker's shop, and adjusted the price of Orbis eggs
  • Moth Trap II renamed to Moth Trap (Large)
  • Corrected the description of the vanilla Gang Broadsword

-- Bugs --

  • all shortspears now have the spear tag. several were missing it.
  • Effigium is now correctly processed by the Arc Smelter, rather than the Blast Furnace
  • Properly capitalised the descriptions of some Lightless world plants
  • Fixed a typo in the Rainbow Cape's description
  • Fixed an issue causing some insanity messages to not play
  • Removed an incorrect unlock in the Iron Construction craftsmanship node
  • Corrected the description of the vanilla Gang Broadsword
  • Fixed a bug relating to Peglaci dungeon containers
  • Corrected a typo in the description of the vanilla Safe
  • Moth Trap II no longer has misaligned sprite in its filled states
  • implemented recursion limit (100 iterations) in railtramstop.lua, because of a recursion error in the vanilla script
  • corrected ZipZaps stance durations to reflect its faster fire time, thus making the weapon actually functional again
  • fixed a case where brain harvesters (via deathbombcomplextreasurepool.lua) werent picking up body material kinda due to a different configuration implementation. repair bots should now properly drop artificial brains.
  • corrected blocker effects on bandages to refer to mutaviskheal (the status effect), rather than mutaviskbandage (the item ID), so people no longer can waste those bandages
  • Tungsten hammers and axes can now be researched
  • Titanium and Durasteel shields no longer appear in the Armory's armour tab
  • due to severe clientside performance impact: reduced base anim update rate for batteries from 10/s to 3/s, reduced further as more batteries are in close proximity (about 16 blocks)