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NOTE * : Battery on/off nodes have been changed. They have been moved to the top-right corner to be less confusing.
Updated guards to have appropriate tiers.
uranium mace fixed : now uses radiationburn, instead of a nonexistent status effect.
a mysterious new resource now spawns that explains the unusual attraction of Eden worlds to nefarious bands of outlaws
antipsychotics are cheaper
you can trade for Protheon at the shifty dealers tent.
You can acquire interesting trash bags from the tent dealer...
rotting cadavers no longer supply fresh brains when autopsied
music boxes propagate their settings to racial music boxes properly.
rescaled medic regen effect ranges. this is a direct nerf to the very rarely applied regen effect that nearly healed the player to full.
renamed 'field medic' to 'trained medic'
vanilla medic now provides unique 5% increase to healing taken. Trained medic provides 10% instead.
vanilla engineer and mechanic now provide unique (shared) buff for 0.5 energy regen, unaffected by energy block. FU 'chief' variants provide 1 instead (similarly shared).
Fixed some furniture not being craftable, because it needed Coil (unobtainable item)
Slime Sword (tier 2 weapon) no longer requires a tier 3 crafting station
mercy now does the intended electric damage with primary (was using damageKind, when it needed to be damageSourceKind)
addressing an error with the medical space station terminal: some races lacked 'active effects' warning text.