Skip to content

6.3.6

Compare
Choose a tag to compare
@sayterdarkwynd sayterdarkwynd released this 01 Jul 11:57
· 366 commits to master since this release
  • NOTE * : Battery on/off nodes have been changed. They have been moved to the top-right corner to be less confusing.
  • Updated guards to have appropriate tiers.
  • uranium mace fixed : now uses radiationburn, instead of a nonexistent status effect.
  • a mysterious new resource now spawns that explains the unusual attraction of Eden worlds to nefarious bands of outlaws
  • antipsychotics are cheaper
  • you can trade for Protheon at the shifty dealers tent.
  • You can acquire interesting trash bags from the tent dealer...
  • rotting cadavers no longer supply fresh brains when autopsied
  • music boxes propagate their settings to racial music boxes properly.
  • rescaled medic regen effect ranges. this is a direct nerf to the very rarely applied regen effect that nearly healed the player to full.
  • renamed 'field medic' to 'trained medic'
  • vanilla medic now provides unique 5% increase to healing taken. Trained medic provides 10% instead.
  • vanilla engineer and mechanic now provide unique (shared) buff for 0.5 energy regen, unaffected by energy block. FU 'chief' variants provide 1 instead (similarly shared).
  • Fixed some furniture not being craftable, because it needed Coil (unobtainable item)
  • Slime Sword (tier 2 weapon) no longer requires a tier 3 crafting station
  • mercy now does the intended electric damage with primary (was using damageKind, when it needed to be damageSourceKind)
  • addressing an error with the medical space station terminal: some races lacked 'active effects' warning text.