Skip to content

Frackin Universe 4.19.7 (for Starbound 1.1.1)

Compare
Choose a tag to compare
@renbear67 renbear67 released this 15 Oct 02:01
· 25032 commits to master since this release

4.19.7

  • Removed molecave and coraltemple underground dungeons since they suck ass in their current state.
  • Removed sunken hylotl dungeons from surface layer of Strange Seas.
  • Ore detector now shows moonstone as green rather than yellow.
  • Bone spear alt has been replaced. rather than Flurry, you instead get a swift thrust that that counts as a bow hit and inflicts 8s of bleed damage. This will allow you to hunt with only a spear and have no need for a bow. Note that it has a high energy cost.
  • Bleed effect now has better animation to inform on it being active.
  • Bleed effect damage adjusted to scale properly and utilize the effect configParams.
  • Decimator armor set has been fixed. Its damage values were vastly too high. It is now a glass-cannon suit, providing a high damage output in exchange for reduced protection.
  • Gryphon rockets now destroy blocks.
  • Nocxium recipe changed to incorporate elder fluid and venom samples.
  • Strange Sea completely changed to be much more random in terms of liquids spawned. Surface and underwater now have their own core tile set as well, and use ice moon style ore drops.
  • Aether Sea biome added. Located only around Black Stars in the Hot/Warm/Cool zone.
  • Changed the way stars spawn in the main celestial config file. You'll see far fewer clumps of FU stars and a more even distribution overall. This should hopefully fix situations such as 30 black stars in a small region.
  • Added "elderunderground" biome.
  • Corrected ocean biome dungeon strangeness.
  • Replaced several lab furniture sprites with some new ones from DarkPursuer.
  • Added tier 6 variant for Energy Blade.
  • Water will no longer turn sand and loose silt into mud, making ocean biomes annoying to traverse.
  • Adjusted all swimboost effects. They are now clearly tiered in terms of provided boosts. This is also applied to FrackinRaces.
  • Diving mask now provides a low-tier option for a slight swim boost.
  • Fixed a liquid ID conflict with poison gas.
  • Added several new rock deco items.
  • Fixed slight graphical issues on gryphon.
  • Serpentdroids now do damage.
  • Tethersnap properly appears in crafting menu (matter assembler, ranged weapon/tool).
  • Moved unlock for Translocator to Teleporter Core.
  • Added missing unlock for Mobility I augment.
  • Immunity augment requirements are much steeper rather than zero-effort.
  • Added metallic hydrogen gas, liquid, resource.
  • Deuterium, metallic hydrogen, liquid metallic hydrogen and tritium now act as fuels for quantum or fission reactors.
  • Added Liquid Deuterium
  • Added Metallic Hydrogen as a gas to some Gas Ball biomes. You can obtain it in a few other ways as well.
  • Added Liquid Metallic Hydrogen.
  • The two new resources above are worked into several quantum-level recipes in some way or another, replacing previous requirements. This means several things no longer require redundant Nuclear Cores! Yay!
  • Completely removed Fleshreapers from spawnpools until I get them replaced.
  • FU techs auto-consume the tech cards once crafted and initialized.
  • Starspawn acolyte HP drastically increased
  • Starspawn acolyte has gotten some touch-ups in the animation department, and some new attacks. He's got quite a repertoire, so use caution.

Frozen Wastes Mission updates:

  • Reworked the entire soundscape of the mission. You'll find several new tunes in there that set a mood.
  • Starspawn acolyte moved elsewhere in the dungeon.
  • Added new secrets, edited old secrets. Some need specific techs or gear to pass now.