-
Notifications
You must be signed in to change notification settings - Fork 0
/
fire.cpp
45 lines (41 loc) · 1 KB
/
fire.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
#include"header.h"
#include"fire.h"
#include"obj.h"
fire::fire()
{
bulletCollided=false;
fireSound=true;
}
void fire::bullet()
{
glPushMatrix();
glColor4f(1,0.3,0,bulletAlpha);
glTranslatef(0,-0.068,0);
glutSolidCylinder(0.15,0.15,122,122);
glPopMatrix();
}
void fire::bulletTest(GLfloat planeX,GLfloat planeY,GLfloat planeZ,GLfloat camX,GLfloat camY,GLfloat camZ,bool &fire){
glPushMatrix();
glTranslatef(-camX,-camY,-camZ);
glPushMatrix();
glColor3f(0,1,0);
bulletX=planeX;bulletY=planeY;
glTranslatef(bulletX,bulletY,bulletZ);
bullet();
if((bulletZ<=-50)||(bulletCollided==true))
{
bulletZ=planeZ;
fire=false;
bulletAlpha=0;
bulletCollided=false;
}
if(fire){
bulletAlpha=1;
bulletZ-=0.5;
if(fireSound){Audio.fired();fireSound=false;}
}
//cout<<"Bullet"<<endl;
//cout<<bulletX<<" "<<bulletY<<" "<<bulletZ<<endl;
glPopMatrix();
glPopMatrix();
}