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Releases: scardwell15/combatactivators

v1.3.0

16 Feb 03:36
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v1.2.0

10 Feb 01:39
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upped minor version number so that mods can require this specific version of the library.

v1.1.3

09 Feb 04:23
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streamlined state and bar handling and added activate() method

v1.1.2

03 Feb 06:32
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Drone activator updates: Now deploys all drones at start of combat. Updated for 0.97a

v1.1.1

07 Aug 14:17
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advanceInternal is now called with the ship's timeflow as a multiplier

v1.1.0

14 Jul 20:47
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update forum thread for drone activators

v1.0.5

28 May 17:48
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fixed charged systems not by default setting hasCharges to true. it can still be overridden i suppose

v1.0.4

28 May 17:27
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fixed charged systems not by default setting hasCharges to true. it can still be overridden i suppose

v1.0.3

05 May 21:23
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0.96a, better key names in HUD, fixed issue with one of the examples.

v1.0.2

06 Apr 19:17
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added examples, render methods with viewports, fixed bar rising not counting active time. fix ui scaling with text rendering in HUD