Releases: scardwell15/combatactivators
Releases · scardwell15/combatactivators
v1.3.0
v1.2.0
upped minor version number so that mods can require this specific version of the library.
v1.1.3
streamlined state and bar handling and added activate() method
v1.1.2
Drone activator updates: Now deploys all drones at start of combat. Updated for 0.97a
v1.1.1
advanceInternal is now called with the ship's timeflow as a multiplier
v1.1.0
update forum thread for drone activators
v1.0.5
fixed charged systems not by default setting hasCharges to true. it can still be overridden i suppose
v1.0.4
fixed charged systems not by default setting hasCharges to true. it can still be overridden i suppose
v1.0.3
0.96a, better key names in HUD, fixed issue with one of the examples.
v1.0.2
added examples, render methods with viewports, fixed bar rising not counting active time. fix ui scaling with text rendering in HUD