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Running Your Business on Open Source | ||
==================================== | ||
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Open source has a number of advantages for businesses. | ||
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* using open source libraries | ||
- combating NIH syndrome | ||
- don't reinvent the wheel | ||
- become part of a community | ||
- use more stable, tested code than NIH | ||
- faster development than NIH | ||
- GH examples (ruby gems used) | ||
(doesn't mention nginx, rails) | ||
BlueCloth-1.0.0 | ||
addressable-2.1.1 | ||
ar-extensions-0.8.1 | ||
archive-tar-minitar-0.5.2 | ||
aws-hack-s3-0.5.1 | ||
aws-s3-0.5.1 | ||
bertrpc-1.3.0 | ||
chimney-0.7.0 | ||
color-1.4.0 | ||
creole-0.3.6 | ||
diff-lcs-1.1.2 | ||
eycap-0.3.1 | ||
ezcrypto-0.7.2 | ||
faker-0.3.1 | ||
faraday-0.3.1 | ||
fastercsv-1.4.0 | ||
googlebase-0.2.1 | ||
googlecharts-1.3.6 | ||
http_token_authentication | ||
machinist-1.0.6 | ||
maruku-0.6.0 | ||
mechanize-0.7.5 | ||
mime-types-1.15 | ||
mocha-0.5.6 | ||
money-1.7.1 | ||
multipass-1.2.3 | ||
oauth2-0.0.8 | ||
org-ruby-0.5.3 | ||
redis_namespace | ||
redis_rb | ||
resque | ||
resque-lock-0.1.1 | ||
rtimeout-1.0.1 | ||
rubypants-0.2.0 | ||
running_man | ||
solr-ruby-0.0.8 | ||
test-spec-0.4.0 | ||
unicorn-0.97.0 | ||
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* open sourcing your code | ||
- if it doesn't exist, and it's general, OS it | ||
- you know it will be public, so you write cleaner | ||
- get free work | ||
- developers create ties in the community | ||
- network to ask questions, learn from, recruit from | ||
- cross pollination | ||
- GH examples | ||
grit | ||
bert / ernie | ||
resque | ||
proxymachine | ||
cijoe | ||
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- have customers add features | ||
github-services | ||
jekyll | ||
markup | ||
albino | ||
hub | ||
progit | ||
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Examples | ||
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ghservices | ||
{:commits=>120, :lines=>2554, :authors=>52, :percent=>36.05} | ||
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grit | ||
{:commits=>70, :lines=>1564, :authors=>21, :percent=>21.0} | ||
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jekyll | ||
{:commits=>273, :lines=>3367, :authors=>59, :percent=>51.76} | ||
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resque | ||
{:commits=>127, :lines=>3273, :authors=>46, :percent=>18.26} | ||
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* using open source to recruit | ||
- OS work makes your company known in the community | ||
- give talks on OS projects, facetime in conferences | ||
- comitters to your projects are good people to recruit | ||
- they know your code, they like your projects already | ||
- GH/(other?) examples | ||
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* using open source to find employees | ||
- ryan, kyle, zach, rick | ||
- you know they produce | ||
- you know what their code looks like | ||
- you know they are passionate | ||
- github, twitter | ||
- has anyone here gotten their job through open source work? (me) | ||
- and chris and pj met tom through OS | ||
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* open source development teams | ||
- open source development process overview | ||
- maintainer or small team of committers | ||
- offline communication channels - IRC/email list | ||
- occasional in-person meetings for big goals (once a year or so) | ||
- individuals choose what they want to work on | ||
- still get bugs, unsexy things | ||
- teams self assemble to solve larger problems | ||
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- development teams can work this way too | ||
- everyone chooses what they work on, communicates via chat/email | ||
- no roadmaps, they're useless | ||
- determine larger goals in chat, keep iterating | ||
- no backlog for features | ||
- if you keep hearing about it, someone will do it | ||
http://gettingreal.37signals.com/ch05_Forget_Feature_Requests.php | ||
- no daily in-person meetings, make small decisions offline or in code | ||
- people can work from anywhere, anytime, in any style | ||
- everyone is passionate about each project, since work is self-assigned | ||
- teams self-form and shuffle as needed | ||
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- advantages | ||
- great throughput | ||
- way less overhead | ||
- everyone is interested in what they're doing - they choose it | ||
- results in good products | ||
- very agile | ||
- employees love it, better retention (recruiting is very expensive) | ||
- more flexible | ||
- always working on something they want | ||
- more skin in the game - not a cog, feel more involved/important/central | ||
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- pre-requisites | ||
- own your product - client work probably wouldn't work well | ||
(unless you have special relationships with the clients) | ||
- no deadlines - again, clients can't tell you when they need something | ||
- passionate developers | ||
- have to love what they're working on | ||
- have to be self driven, can work with no specific direction | ||
- great communication | ||
- devs have to talk to each other a lot, in many different ways | ||
- chat, email, in-person, drinking | ||
- small teams | ||
- up to 10 still works fine | ||
- larger companies do multiple small teams that this could work for | ||
(we'll see soon) | ||
- best if the team can use the product | ||
- open source teams always use their product, so they know the pain points | ||
- however, every company I've worked for has met these requirements, | ||
but only GitHub does dev this way. everywhere else had layers of | ||
management and was more poorly run with poorer quality output | ||
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- disadvantages | ||
- less visibility into what everyone is working on | ||
- mostly a manager problem, because then managers aren't as useful | ||
- github going for 2 years with no management | ||
- doesn't work well with people who can't self-motivate | ||
or don't care about the product | ||
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- overview | ||
- use open source, open source stuff, hire OS developers, | ||
use OS dev practices | ||
- it will make your company/business better |
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!SLIDE | ||
# My Presentation # | ||
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!SLIDE bullets incremental | ||
# Bullet Points # | ||
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* first point | ||
* second point | ||
* third point |
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{ "name": "My Preso", | ||
"sections": [ | ||
{"section":"title"} | ||
]} |
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!SLIDE | ||
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# Running Your Business with Open Source # | ||
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### by Scott Chacon ### | ||
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