scx_rustland: improve interactive workloads #64
Merged
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Big logical change:
Small "cleanup" changes:
The big change can actually make scx_rustland relevant under certain conditions. As I mentioned in the commit message:
While the scheduler isn't quite production-ready, I think we're approaching a state where it can be considered "usable" (under certain conditions) and someone might even find it beneficial in a few real-world scenarios (also considering how easy it is to extend its functionality, by simply modifying the Rust part).