0a72e91 Apr 15, 2018
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@KungFuFurby @mb14 @jangler @esaruoho
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Building on OS X

Start by installing Homebrew. Open up the Terminal and paste in the following command.

/usr/bin/ruby -e "$(curl -fsSL"

After Homebrew has been successfully installed, you need to install automake, autoconf, SDL and git.

brew install automake autoconf sdl git

Alternatively, if you have MacPorts installed, you can use this command instead:

sudo port install automake autoconf libtool libsdl git

In this case, you may have to open a new terminal shell, or else you may get warnings about the version of autoconf/automake you're using.

Now clone the GitHub repo:

git clone

Enter the Schismtracker folder and run autoreconf -i

cd schismtracker
autoreconf -i

Now you will need to create the build -folder, enter it and start ../configure

mkdir -p build
cd build
../configure && make

Test Schismtracker from the commandline by typing


If it worked, you are ready to start the updating of the Schism

Baking Schism Tracker into an App ready to be put in /Applications

If you are in the build -folder, discover the subfolder Contents and, after creating the MacOS -folder, copy the newly built schismtracker there - then test the by clicking on it in Finder. Here are the instructions on how to do it (this will open a Finder window showing the sys/macosx -folder, where-in you will see the app itself.

cd ../sys/macosx/
mkdir MacOS
cd MacOS
cp ../../../../../build/schismtracker .
cd ../../../
open .

If this newly baked version of worked, just copy it to your /Applications -folder.


Building for distribution

However, if you want to build an application bundle for distribution, there's a few potential snags. In particular, SDK versions are backward-incompatible, so you need to make note of what version you're building with; and if you also want to support the dwindling population of PowerPC users, you'll have to build a Universal binary. Plus, since SDL is not normally present on OS X, you'll need to bundle it in with the application.

There used to be somewhat lengthy instructions here elaborating on various nuances of installing Fink and managing multiple SDKs, but these have become rather outdated and probably less than thoroughly useful. If anyone has current and first-hand experience with building on OS X which might be helpful to others, please feel free to share.

Cross-compiling on a Linux host

This page has some notes that might be of use in building a cross-compilation toolchain. Building a cross-compiler is not an easy process, and will probably take the better part of a day; however, it is definitely possible, and in fact is what I use for compiling the "official" OS X packages. The build process is rather messy, but it goes something like:

mkdir -p osx/{x86,ppc}
cd osx/x86
env PATH=/usr/i686-apple-darwin9/bin:${PATH}                        \
    {C,CXX,OBJC}FLAGS='-g0 -O2' LDFLAGS=-s                          \
    ../../configure --with-sdl-prefix=/usr/i686-apple-darwin9       \
                 --{target,host}=i686-apple-darwin9                 \
env PATH=/usr/i686-apple-darwin9/bin:${PATH} make
cd ../ppc
env PATH=/usr/powerpc-apple-darwin9/bin:${PATH}                     \
    {C,CXX,OBJC}FLAGS='-g0 -O2' LDFLAGS=-s                          \
    ../../configure --with-sdl-prefix=/usr/powerpc-apple-darwin9    \
                 --{target,host}=powerpc-apple-darwin9              \
env PATH=/usr/powerpc-apple-darwin9/bin:${PATH} make
cd ..
/usr/i686-apple-darwin9/bin/lipo -create -o {.,x86,ppc}/schismtracker
/usr/i686-apple-darwin9/bin/install_name_tool -change               \
    '@executable_path/../Frameworks/SDL.framework/Versions/A/SDL'   \
    '@executable_path/sdl.dylib' schismtracker

Then copy the lipo'ed schismtracker and sdl.dylib both into the MacOS/ folder in the bundle, and it Should Work. The versions I have installed are GCC 4.0.1 (SVN v5493), ODCCTools SVN v280, and XCode SDK 3.1.3. This SDK version advertises compatibility with 10.4 at minimum, although people have reported success in running Schism Tracker on 10.3.9.

Note: because parts of the debugging information are conspicuously absent, cross-compiling with debugging symbols simply isn't possible. This isn't very likely to be useful anyway; if you can run the program in a debugger, then you're probably running OS X, in which case you might as well just build natively and eliminate the hassle.