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added .multiplier to Equation, added tear demo #229
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<!DOCTYPE html> | ||
<html> | ||
<head> | ||
<title>cannon.js - constraints demo</title> | ||
<meta charset="utf-8"> | ||
<link rel="stylesheet" href="css/style.css" type="text/css"/> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> | ||
</head> | ||
<body> | ||
<script src="../build/cannon.js"></script> | ||
<script src="../build/cannon.demo.js"></script> | ||
<script src="../libs/dat.gui.js"></script> | ||
<script src="../libs/Three.js"></script> | ||
<script src="../libs/TrackballControls.js"></script> | ||
<script src="../libs/Detector.js"></script> | ||
<script src="../libs/Stats.js"></script> | ||
<script src="../libs/smoothie.js"></script> | ||
<script> | ||
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var demo = new CANNON.Demo(); | ||
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// Sphere chain | ||
demo.addScene("Sphere chain",function(){ | ||
var size = 0.45; | ||
var dist = size*2+0.12; | ||
var world = setupWorld(demo); | ||
//world.solver.setSpookParams(1e20,3); | ||
var sphereShape = new CANNON.Sphere(size); | ||
var mass = 1; | ||
var lastBody = null; | ||
var N = 15; | ||
world.solver.iterations = N; // To be able to propagate force throw the chain of N spheres, we need at least N solver iterations. | ||
var constraints = []; | ||
for(var i=0; i<N; i++){ | ||
// Create a new body | ||
var spherebody = new CANNON.Body({ mass: i===0 ? 0 : mass }); | ||
spherebody.addShape(sphereShape); | ||
spherebody.position.set(0,0,(N-i)*dist - 9); | ||
world.addBody(spherebody); | ||
demo.addVisual(spherebody); | ||
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// Connect this body to the last one added | ||
var c; | ||
if(lastBody!==null){ | ||
world.addConstraint(c = new CANNON.DistanceConstraint(spherebody,lastBody,dist)); | ||
constraints.push(c); | ||
} | ||
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// Keep track of the lastly added body | ||
lastBody = spherebody; | ||
} | ||
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world.addEventListener('postStep', function(){ | ||
for(var i=constraints.length-1; i>=0; i--){ | ||
// The multiplier is proportional to how much force that is added to the bodies by the constraint. | ||
// If this exceeds a limit we remove the constraint. | ||
var m = Math.abs(constraints[i].equations[0].multiplier); | ||
if(m > 1000){ | ||
world.removeConstraint(constraints[i]); | ||
} | ||
} | ||
}); | ||
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// Throw a body on the chain to break it! | ||
var spherebody = new CANNON.Body({ mass: mass*2 }); | ||
spherebody.addShape(sphereShape); | ||
spherebody.position.set(20,0,3); | ||
spherebody.velocity.x = -30; | ||
world.addBody(spherebody); | ||
demo.addVisual(spherebody); | ||
}); | ||
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function setupWorld(demo){ | ||
// Create world | ||
var world = demo.getWorld(); | ||
world.gravity.set(0,0,-10); | ||
world.broadphase = new CANNON.NaiveBroadphase(); | ||
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/* | ||
// ground plane | ||
var groundShape = new CANNON.Plane(); | ||
var groundBody = new CANNON.Body({ mass: 0 }); | ||
groundBody.addShape(groundShape); | ||
groundBody.position.set(0,0,-15); | ||
world.addBody(groundBody); | ||
demo.addVisual(groundBody); | ||
*/ | ||
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return world; | ||
}; | ||
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demo.start(); | ||
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</script> | ||
</body> | ||
</html> |
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