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After doing some checking via git bisect, PBR ships aren't being rendered correctly after the merge of #844.
This was first brought up in the HTL Leviathan thread. It appears to be that ships aren't rendering the PBR related maps and instead ships with PBR textures get treated as only having diffuse, normal, and glow.
The text was updated successfully, but these errors were encountered:
From Coverity 1363381; could this be the root cause?
CID 1363381 (#1 of 1): Arguments in wrong order (SWAPPED_ARGUMENTS)swapped_arguments: The positions of arguments in the call to get_shader_hash do not match the ordering of the parameters:
frag_content is passed to geom_content
geom_content is passed to frag
After doing some checking via git bisect, PBR ships aren't being rendered correctly after the merge of #844.
This was first brought up in the HTL Leviathan thread. It appears to be that ships aren't rendering the PBR related maps and instead ships with PBR textures get treated as only having diffuse, normal, and glow.
The text was updated successfully, but these errors were encountered: