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Added InteriorProxy (which some native functions for interior use), AnimatedBuilding, Building, and InteriorInstance.
Also added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:
count and capacity properties
The methods to get handles
The World.GetClosest() overloads.
Added Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.EntityColliderCount, and Entity.EntityColliderCapacity
Added Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMaxElevationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngle
Added Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord()
Added the getter of Ped.FiringPattern
Added Game.FindPattern()
Added Quaternion.LookRotation()
Added new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enums
Added the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative()
Added the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give()
Fixed Stop() method of helper classes of Euphoria not working
Fixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled. Now the method can apply simultaneously just like in v2.10.10 or earlier versions.
Also made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.
Fixed Vehicle.PassengerCount not counting as intended in v1.0.2545.0 (or later versions) due to addition to parameters and implementation changes
Fixed WeaponCollection.Give() not selecting the weapon if equipNow is set to true and the ped did not have the weapon
Fixed cursor of console not moving properly when pasting clipboard content
Fixed not showing dll names referencing version-less SHVDN in console
Made WeaponCollection.Give() select the weapon only if equipNow is set to true when the ped had the weapon