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TOOLS: Update sound opcodes for HE games in descumm.
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Kirben committed Jun 22, 2016
1 parent ab8f654 commit 061e4af
Showing 1 changed file with 15 additions and 15 deletions.
30 changes: 15 additions & 15 deletions engines/scumm/descumm6.cpp
Expand Up @@ -2091,21 +2091,21 @@ void next_line_HE_V100(char *output) {
ext(output, "p|delaySeconds");
break;
case 0x77:
ext(output, "x" "startSound\0"
"\x6p|setSoundFlag16,"
ext(output, "x" "soundOps\0"
"\x6p|setOffset,"
"\x2Fhp|loadSoundFromFile,"
"\x37|setQuickStartFlag,"
"\x37|setQuickStart,"
"\x53ppp|setSoundVar,"
"\x5C|start,"
"\x80|setForceQueueFlag,"
"\x80|setAppend,"
"\x81p|setChannel,"
"\x82p|setSoundFlag64,"
"\x83|setSoundFlag1,"
"\x82p|setFrequency,"
"\x83|setLoop,"
"\x84p|setMusicId,"
"\x85p|setSoundFlag128,"
"\x85p|setPan,"
"\x86p|setSoundId,"
"\x87|setSoundFlag4,"
"\x88p|setSoundFlag32");
"\x87|setSoftSound,"
"\x88p|setVolume");
break;
case 0x79:
ext(output, "x" "setSpriteInfo\0"
Expand Down Expand Up @@ -3276,17 +3276,17 @@ void next_line_HE_V72(char *output) {
jump(output);
break;
case 0x74:
ext(output, "x" "startSound\0"
"\x9|setSoundFlag4,"
ext(output, "x" "soundOps\0"
"\x9|setSoftSound,"
"\x17ppp|setSoundVar,"
"\x19pp|startWithFlag8,"
"\x38|setQuickStartFlag,"
"\xA4|setForceQueueFlag,"
"\x19pp|setVolume,"
"\x38|setQuickStart,"
"\xA4|setAppend,"
"\xDE|dummy,"
"\xE0p|setFrequency,"
"\xE6p|setChannel,"
"\xE7p|setOffset,"
"\xE8p|setId,"
"\xE8p|setSoundId,"
"\xF5|setLoop,"
"\xFF|start");
break;
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