/
compat-0.2.0.xml
139 lines (139 loc) · 5.2 KB
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compat-0.2.0.xml
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<?xml version="1.0" encoding="ISO-8859-1"?>
<compatibility xmlns:h="http://www.w3.org/TR/xhtml1/">
<company>
<name>LucasArts</name>
<games>
<game>
<name>Indiana Jones and the Last Crusade (256)</name>
<target>indy3</target>
<percent>30</percent>
<notes>
Game will start, but is not completely playable.
<h:br />- Inventory scrolling not implemented, making it impossible to carry more than 4 objects at once
<h:br />- Missing/Incorrect SCUMM opcodes cause occasional crashes
</notes>
</game>
<game>
<name>Zak McKracken and the Alien Mindbenders (256 - FmTowns)</name>
<target>zak256</target>
<percent>85</percent>
<notes>
Game is completable.
<h:br />- No music or sound effects
</notes>
</game>
<game>
<name>The Secret of Monkey Island (EGA)</name>
<target>monkeyega</target>
<percent>5</percent>
<notes>Copy protection screen will show, but game crashes shortly afterwards.<h:br />Graphics decoders and SCUMM opcodes not implimented yet.</notes>
</game>
<game>
<name>LOOM (256 color CD version)</name>
<target>loomcd</target>
<percent>90</percent>
<notes>
Game is completable.
<h:br />- CD music and voices are not always in perfect sync with cutscenes
</notes>
</game>
<game>
<name>The Secret of Monkey Island (VGA Floppy)</name>
<target>monkeyvga</target>
<percent>40</percent>
<notes></notes>
</game>
<game>
<name>The Secret of Monkey Island (VGA CD)</name>
<target>monkey</target>
<percent>90</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
<game>
<name>Monkey Island 2: LeChuck's revenge</name>
<target>monkey2</target>
<percent>90</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
<game>
<name>Indiana Jones 4 and the Fate of Atlantis</name>
<target>atlantis</target>
<percent>95</percent>
<notes>
Game is completable.
<h:br />- Music loud on some systems, run with -m30 to lower music volume.
</notes>
</game>
<game>
<name>Indiana Jones 4 and the Fate of Atlantis (DEMO)</name>
<target>playfate</target>
<percent>95</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
<game>
<name>Day Of The Tentacle</name>
<target>tentacle</target>
<percent>95</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
<game>
<name>Day Of The Tentacle (DEMO)</name>
<target>dottdemo</target>
<percent>95</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
<game>
<name>Sam & Max</name>
<target>samnmax</target>
<percent>90</percent>
<notes>
Game is completable.
<h:br />- Some subgames may not work
</notes>
</game>
<game>
<name>Sam & Max (DEMO)</name>
<target>samdemo</target>
<percent>95</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
<game>
<name>Full Thottle</name>
<target>ft</target>
<percent>40</percent>
<notes>
Game crashes at various points, due to missing SCUMM opcods. Not playable to the end
<h:br />- some palette glitches during movie playback
<h:br />- no in-game music, and some animations play incorrectly
</notes>
</game>
<game>
<name>The DIG</name>
<target>dig</target>
<percent>40</percent>
<notes>
Game crashes at various points, due to missing SCUMM opcods. Not playable to the end
<h:br />- freezes occasionally due to actors not walking correctly
<h:br />- no in-game music, and some animations play incorrectly
</notes>
</game>
<game>
<name>Curse of Monkey Island</name>
<target>comi</target>
<percent>5</percent>
<notes>Not implemented yet. ScummVM doesn't understand new-style MAXS block, among other things</notes>
</game>
</games>
</company>
<company>
<name>Adventuresoft</name>
<games>
<game>
<name>Simon The Sorcerer</name>
<target>simon1win</target>
<percent>95</percent>
<notes>No known problems - should be playable to the end</notes>
</game>
</games>
</company>
</compatibility>