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FULLPIPE: Initial code for scene25
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sev- committed Jan 5, 2014
1 parent 7498108 commit 0066d02
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Showing 3 changed files with 95 additions and 2 deletions.
2 changes: 1 addition & 1 deletion engines/fullpipe/init.cpp
Expand Up @@ -94,7 +94,7 @@ void FullpipeEngine::initObjectStates() {
setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed));
setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened));
setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull));
setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs));
setObjectState(sO_Board_25, getObjectEnumState(sO_Board_25, sO_NearDudesStairs));
setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering));
setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop));
setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_IsClosed));
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4 changes: 3 additions & 1 deletion engines/fullpipe/objectnames.h
Expand Up @@ -39,6 +39,7 @@ namespace Fullpipe {
#define sO_WithoutHandle "\xc1\xe5\xe7 \xf0\xf3\xf7\xea\xe8" // "Без ручки"
#define sO_WithoutStool "\xc1\xe5\xe7 \xf2\xe0\xe1\xf3\xf0\xe5\xf2\xea\xe8" // "Без табуретки"
#define sO_WithoutDrawer "\xc1\xe5\xe7 \xff\xf9\xe8\xea\xe0" // "Без ящика"
#define sO_Nearby "\xc1\xeb\xe8\xe7\xea\xee" // "Близко"
#define sO_Blocked "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed" // "Блокирован"
#define sO_BlockedShe "\xc1\xeb\xee\xea\xe8\xf0\xee\xe2\xe0\xed\xe0" // "Блокирована"
#define sO_Awaken "\xc1\xee\xe4\xf0\xf1\xf2\xe2\xf3\xe5\xf2" // "Бодрствует"
Expand Down Expand Up @@ -78,10 +79,11 @@ namespace Fullpipe {
#define sO_Jug "\xc3\xee\xf0\xf8\xee\xea" // "Горшок"
#define sO_Strolling "\xc3\xf3\xeb\xff\xe5\xf2" // "Гуляет"
#define sO_Yes "\xc4\xe0" // "Да"
#define sO_FarAway "\xc4\xe0\xeb\xe5\xea\xee" // "Далеко"
#define sO_Girl "\xc4\xe5\xe2\xee\xf7\xea\xe0" // "Девочка"
#define sO_Elephantine "\xc4\xe5\xe2\xee\xf7\xea\xe0-\xf1\xeb\xee\xed\xe8\xea" // "Девочка-слоник"
#define sO_Grandpa "\xc4\xe5\xe4\xf3\xf8\xea\xe0" // "Дедушка"
#define sO_Plank_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25"
#define sO_Board_25 "\xc4\xee\xf1\xea\xe0_25" // "Доска_25"
#define sO_Plank_34 "\xc4\xee\xf1\xea\xe0_34" // "Доска_34"
#define sO_DudeHasJumped "\xc4\xff\xe4\xff \xef\xf0\xfb\xe3\xe0\xeb" // "Дядя прыгал"
#define sO_Dude "\xc4\xff\xe4\xff" // "Дядя"
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91 changes: 91 additions & 0 deletions engines/fullpipe/scenes/scene25.cpp
@@ -0,0 +1,91 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "fullpipe/fullpipe.h"

#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"

#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"

#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"


namespace Fullpipe {

void scene25_initScene(Scene *sc, int entranceId) {
g_vars->scene25_var01 = 200;
g_vars->scene25_var02 = 200;
g_vars->scene25_var03 = 300;
g_vars->scene25_var04 = 300;
g_vars->scene25_water = Scene_getStaticANIObject1ById(sc, ANI_WATER25, -1);
g_vars->scene25_board = Scene_getStaticANIObject1ById(sc, ANI_BOARD25, -1);
g_vars->scene25_drop = Scene_getStaticANIObject1ById(sc, ANI_DROP_25, -1);
g_vars->scene25_water->setAlpha(0xa0);
g_vars->scene25_drop->setAlpha(0xa0);
g_vars->scene25_var05 = 0;

if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
g_vars->scene25_var06 = 0;

g_vars->scene25_water->hide();
} else {
g_vars->scene25_var06 = 1;

playSound(SND_25_006, 1);
}

int boardState = g_fp->getObjectState(sO_Board_25);

if (entranceId == TrubaRight) {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) {
scene25_showBoardOnRightFar();

playSound(SND_25_029, 0);

g_vars->scene25_var07 = 0;
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)
|| boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))
scene25_showBoardOnRightClose();
g_vars->scene25_var07 = 0;
}
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) {
if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) {
getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1);
getGameLoaderInventory()->rebuildItemRects();
}
} else {
g_vars->scene25_var07 = 1;
}
}

g_vars->scene25_var08 = 0;
g_vars->scene25_var09 = 0;
}

} // End of namespace Fullpipe

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