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TSAGE: Showing background of Sherlock Logo scene
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dreammaster committed May 30, 2015
1 parent 08dc811 commit 0141dd1
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Showing 3 changed files with 9 additions and 2 deletions.
2 changes: 1 addition & 1 deletion engines/tsage/core.cpp
Expand Up @@ -1521,7 +1521,7 @@ void ScenePalette::changeBackground(const Rect &bounds, FadeMode fadeMode) {
}

Rect tempRect = bounds;
if (g_vm->getGameID() != GType_Ringworld)
if (g_vm->getGameID() != GType_Ringworld && g_vm->getGameID() != GType_Sherlock1)
tempRect.setHeight(T2_GLOBALS._interfaceY);

g_globals->_screenSurface.copyFrom(g_globals->_sceneManager._scene->_backSurface,
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7 changes: 7 additions & 0 deletions engines/tsage/sherlock/sherlock_logo.cpp
Expand Up @@ -73,6 +73,13 @@ void SherlockSceneHandler::postInit(SceneObjectList *OwnerList) {

/*--------------------------------------------------------------------------*/

void Object::setVisage(const Common::String &name) {
int visageNum = atoi(name.c_str());
SceneObject::setVisage(visageNum);
}

/*--------------------------------------------------------------------------*/

void SherlockLogoScene::Action1::signal() {
SherlockLogoScene &scene = *(SherlockLogoScene *)GLOBALS._sceneManager._scene;

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2 changes: 1 addition & 1 deletion engines/tsage/sherlock/sherlock_logo.h
Expand Up @@ -38,7 +38,7 @@ using namespace TsAGE;

class Object : public SceneObject {
public:
void setVisage(const Common::String &name) {}
void setVisage(const Common::String &name);
};

class SherlockLogo: public Game {
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