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PEGASUS: Add the energy beam weapon
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Matthew Hoops committed Oct 27, 2011
1 parent c2af197 commit 015d81b
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1 change: 1 addition & 0 deletions engines/pegasus/module.mk
Expand Up @@ -57,6 +57,7 @@ MODULE_OBJS = \
neighborhood/caldoria/caldoria4dsystem.o \
neighborhood/caldoria/caldoriamessages.o \
neighborhood/caldoria/caldoriamirror.o \
neighborhood/mars/energybeam.o \
neighborhood/mars/gravitoncannon.o \
neighborhood/mars/hermite.o \
neighborhood/mars/mars.o \
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70 changes: 70 additions & 0 deletions engines/pegasus/neighborhood/mars/energybeam.cpp
@@ -0,0 +1,70 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "pegasus/pegasus.h"
#include "pegasus/neighborhood/mars/energybeam.h"

namespace Pegasus {

const TimeValue kEnergyBeamTime = kOneSecond * kShuttleWeaponScale / 2;

const tCoordType kEnergyBeamOriginH = kShuttleWindowMidH;
const tCoordType kEnergyBeamOriginV = kShuttleWindowTop + kShuttleWindowHeight;

const float kBeamXOrigin = convertScreenHToSpaceX(kEnergyBeamOriginH, kEnergyBeamMinDistance);
const float kBeamYOrigin = convertScreenVToSpaceY(kEnergyBeamOriginV, kEnergyBeamMinDistance);
const float kBeamZOrigin = kEnergyBeamMinDistance;

EnergyBeam::EnergyBeam() {
_weaponDuration = kEnergyBeamTime;
setSegment(0, kEnergyBeamTime);
_weaponOrigin = Point3D(kBeamXOrigin, kBeamYOrigin, kBeamZOrigin);
}

void EnergyBeam::draw(const Common::Rect &) {
static const int kBeamColorRed1 = 224;
static const int kBeamColorRed2 = 64;

Graphics::Surface *surface = ((PegasusEngine *)g_engine)->_gfx->getWorkArea();

byte red = linearInterp(0, kEnergyBeamTime, _lastTime, kBeamColorRed1, kBeamColorRed2);
uint32 color = surface->format.RGBToColor(red, 0, 0);

Point3D startPoint;
if (_weaponTime < 0.1)
startPoint = _weaponOrigin;
else
linearInterp(_weaponOrigin, _weaponTarget, _weaponTime - 0.1, startPoint);

Common::Point lineStart;
project3DTo2D(startPoint, lineStart);

Common::Point lineEnd;
project3DTo2D(_weaponLocation, lineEnd);

surface->drawThickLine(lineStart.x, lineStart.y, lineEnd.x, lineEnd.y, 2, 1, color);
}

} // End of namespace Pegasus
43 changes: 43 additions & 0 deletions engines/pegasus/neighborhood/mars/energybeam.h
@@ -0,0 +1,43 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995-1997 Presto Studios, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef PEGASUS_NEIGHBORHOOD_MARS_ENERGYBEAM_H
#define PEGASUS_NEIGHBORHOOD_MARS_ENERGYBEAM_H

#include "pegasus/neighborhood/mars/shuttleweapon.h"

namespace Pegasus {

class EnergyBeam : public ShuttleWeapon {
public:
EnergyBeam();
virtual ~EnergyBeam() {}

void draw(const Common::Rect &);
};

} // End of namespace Pegasus

#endif

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