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NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods…
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… into createScene and updateScene (for Module2200 only so far)
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johndoe123 authored and wjp committed May 8, 2013
1 parent fad64af commit 02fe0bc
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Showing 3 changed files with 491 additions and 1,165 deletions.
6 changes: 3 additions & 3 deletions engines/neverhood/gamemodule.cpp
Expand Up @@ -264,7 +264,7 @@ void GameModule::startup() {
//createModule1700(-1);
//createModule1700(1);
//createModule1400(-1);
#if 1
#if 0
_vm->gameState().sceneNum = 0;
createModule1200(-1);
#endif
Expand All @@ -276,8 +276,8 @@ void GameModule::startup() {
_vm->gameState().sceneNum = 0;
createModule2000(-1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
#if 1
_vm->gameState().sceneNum = 2;
createModule2200(-1);
#endif
#if 0
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