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SHERLOCK: Fix saving mute flags in saveConfig
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dreammaster committed May 15, 2015
1 parent a77c6dd commit 0790781
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions engines/sherlock/sherlock.cpp
Expand Up @@ -231,9 +231,9 @@ void SherlockEngine::loadConfig() {
* Saves game configuration information
*/
void SherlockEngine::saveConfig() {
ConfMan.setBool("mute", _sound->_digitized);
ConfMan.setBool("music_mute", _sound->_music);
ConfMan.setBool("speech_mute", _sound->_voices);
ConfMan.setBool("mute", !_sound->_digitized);
ConfMan.setBool("music_mute", !_sound->_music);
ConfMan.setBool("speech_mute", !_sound->_voices);

ConfMan.setInt("font", _screen->fontNumber());
ConfMan.setBool("fade_style", _screen->_fadeStyle);
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