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NEVERHOOD: Clean up Module1200 (like the ones before)
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johndoe123 authored and wjp committed May 8, 2013
1 parent f744e60 commit 097f1f2
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Showing 3 changed files with 107 additions and 192 deletions.
8 changes: 4 additions & 4 deletions engines/neverhood/gamemodule.cpp
Expand Up @@ -284,9 +284,9 @@ void GameModule::startup() {
*/
//setGlobalVar(V_ENTRANCE_OPEN, 0);
//setGlobalVar(V_DOOR_SPIKES_OPEN, 1);
setGlobalVar(V_CREATURE_ANGRY, 1);
//setGlobalVar(V_CREATURE_ANGRY, 1);
setGlobalVar(V_RADIO_ENABLED, 1);
setGlobalVar(V_TNT_DUMMY_BUILT, 1);
//setGlobalVar(V_TNT_DUMMY_BUILT, 1);
setGlobalVar(V_FLYTRAP_RING_DOOR, 1);
setGlobalVar(V_TV_JOKE_TOLD, 1);
/*
Expand Down Expand Up @@ -316,8 +316,8 @@ void GameModule::startup() {
*/

_vm->gameState().which = 3;
_vm->gameState().sceneNum = 8;
createModule(1100, -1);
_vm->gameState().sceneNum = 0;
createModule(1200, -1);
#endif
#if 0
_vm->gameState().sceneNum = 0;
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