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AGI: Switched to Common::String in the save/load code
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bluegr committed Sep 25, 2011
1 parent c8777b7 commit 0e4b35a
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Showing 4 changed files with 35 additions and 42 deletions.
10 changes: 5 additions & 5 deletions engines/agi/agi.h
Expand Up @@ -809,8 +809,8 @@ class AgiBase : public ::Engine {
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
virtual void releaseImageStack() = 0;
virtual int saveGame(const char *fileName, const char *saveName) = 0;
virtual int loadGame(const char *fileName, bool checkId = true) = 0;
virtual int saveGame(Common::String fileName, Common::String saveName) = 0;
virtual int loadGame(Common::String fileName, bool checkId = true) = 0;

int _soundemu;

Expand Down Expand Up @@ -881,13 +881,13 @@ class AgiEngine : public AgiBase {

StringData _stringdata;

void getSavegameFilename(int num, char *fileName);
Common::String getSavegameFilename(int num);
void getSavegameDescription(int num, char *buf, bool showEmpty = true);
int selectSlot();
int saveGame(const char *fileName, const char *saveName);
int saveGame(Common::String fileName, Common::String saveName);
int loadGame(Common::String fileName, bool checkId = true);
int saveGameDialog();
int saveGameSimple();
int loadGame(const char *fileName, bool checkId = true);
int loadGameDialog();
int loadGameSimple();

Expand Down
4 changes: 1 addition & 3 deletions engines/agi/cycle.cpp
Expand Up @@ -361,9 +361,7 @@ int AgiEngine::playGame() {
}

if (shouldPerformAutoSave(_lastSaveTime)) {
char fileName[MAXPATHLEN];
getSavegameFilename(0, fileName);
saveGame(fileName, "Autosave");
saveGame(getSavegameFilename(0), "Autosave");
}

} while (!(shouldQuit() || _restartGame));
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4 changes: 2 additions & 2 deletions engines/agi/preagi.h
Expand Up @@ -73,8 +73,8 @@ class PreAgiEngine : public AgiBase {
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
int16 p4, int16 p5, int16 p6, int16 p7) {}
void releaseImageStack() {}
int saveGame(const char *fileName, const char *saveName) { return -1; }
int loadGame(const char *fileName, bool checkId = true) { return -1; }
int saveGame(Common::String fileName, Common::String saveName) { return -1; }
int loadGame(Common::String fileName, bool checkId = true) { return -1; }

// Game
Common::String getTargetName() { return _targetName; }
Expand Down
59 changes: 27 additions & 32 deletions engines/agi/saveload.cpp
Expand Up @@ -53,22 +53,22 @@ namespace Agi {

static const uint32 AGIflag = MKTAG('A','G','I',':');

int AgiEngine::saveGame(const char *fileName, const char *description) {
int AgiEngine::saveGame(Common::String fileName, Common::String description) {
char gameIDstring[8] = "gameIDX";
int i;
Common::OutSaveFile *out;
int result = errOK;

debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::saveGame(%s, %s)", fileName, description);
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::saveGame(%s, %s)", fileName.c_str(), description);
if (!(out = _saveFileMan->openForSaving(fileName))) {
warning("Can't create file '%s', game not saved", fileName);
warning("Can't create file '%s', game not saved", fileName.c_str());
return errBadFileOpen;
} else {
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for writing", fileName);
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for writing", fileName.c_str());
}

out->writeUint32BE(AGIflag);
out->write(description, 31);
out->write(description.c_str(), 31);

out->writeByte(SAVEGAME_VERSION);
debugC(5, kDebugLevelMain | kDebugLevelSavegame, "Writing save game version (%d)", SAVEGAME_VERSION);
Expand Down Expand Up @@ -239,33 +239,33 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {

out->finalize();
if (out->err()) {
warning("Can't write file '%s'. (Disk full?)", fileName);
warning("Can't write file '%s'. (Disk full?)", fileName.c_str());
result = errIOError;
} else
debugC(1, kDebugLevelMain | kDebugLevelSavegame, "Saved game %s in file %s", description, fileName);
debugC(1, kDebugLevelMain | kDebugLevelSavegame, "Saved game %s in file %s", description, fileName.c_str());

delete out;
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName);
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName.c_str());

_lastSaveTime = _system->getMillis();

return result;
}

int AgiEngine::loadGame(const char *fileName, bool checkId) {
int AgiEngine::loadGame(Common::String fileName, bool checkId) {
char description[31], saveVersion, loadId[8];
int i, vtEntries = MAX_VIEWTABLE;
uint8 t;
int16 parm[7];
Common::InSaveFile *in;

debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::loadGame(%s)", fileName);
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "AgiEngine::loadGame(%s)", fileName.c_str());

if (!(in = _saveFileMan->openForLoading(fileName))) {
warning("Can't open file '%s', game not loaded", fileName);
warning("Can't open file '%s', game not loaded", fileName.c_str());
return errBadFileOpen;
} else {
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName);
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName.c_str());
}

uint32 typea = in->readUint32BE();
Expand Down Expand Up @@ -527,7 +527,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
_gfx->setAGIPal(in->readSint16BE());

delete in;
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName);
debugC(3, kDebugLevelMain | kDebugLevelSavegame, "Closed %s", fileName.c_str());

setflag(fRestoreJustRan, true);

Expand All @@ -546,28 +546,27 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
#define NUM_SLOTS 100
#define NUM_VISIBLE_SLOTS 12

void AgiEngine::getSavegameFilename(int num, char *fileName) {
Common::String AgiEngine::getSavegameFilename(int num) {
Common::String saveLoadSlot = _targetName;
saveLoadSlot += Common::String::format(".%.3d", num);
strcpy(fileName, saveLoadSlot.c_str());
return saveLoadSlot;
}

void AgiEngine::getSavegameDescription(int num, char *buf, bool showEmpty) {
char fileName[MAXPATHLEN];
Common::InSaveFile *in;
Common::String fileName = getSavegameFilename(num);

debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Current game id is %s", _targetName.c_str());
getSavegameFilename(num, fileName);

if (!(in = _saveFileMan->openForLoading(fileName))) {
debugC(4, kDebugLevelMain | kDebugLevelSavegame, "File %s does not exist", fileName);
debugC(4, kDebugLevelMain | kDebugLevelSavegame, "File %s does not exist", fileName.c_str());

if (showEmpty)
strcpy(buf, " (empty slot)");
else
*buf = 0;
} else {
debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName);
debugC(4, kDebugLevelMain | kDebugLevelSavegame, "Successfully opened %s for reading", fileName.c_str());

uint32 type = in->readUint32BE();

Expand Down Expand Up @@ -783,7 +782,6 @@ int AgiEngine::selectSlot() {
}

int AgiEngine::saveGameDialog() {
char fileName[MAXPATHLEN];
char *desc;
const char *buttons[] = { "Do as I say!", "I regret", NULL };
char dstr[200];
Expand Down Expand Up @@ -853,14 +851,14 @@ int AgiEngine::saveGameDialog() {
return errOK;
}

getSavegameFilename(_firstSlot + slot, fileName);
debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName);
Common::String fileName = getSavegameFilename(_firstSlot + slot);
debugC(8, kDebugLevelMain | kDebugLevelResources, "file is [%s]", fileName.c_str());

// Make sure all graphics was blitted to screen. This fixes bug
// #2960567: "AGI: Ego partly erased in Load/Save thumbnails"
_gfx->doUpdate();

int result = saveGame(fileName, desc);
int result = saveGame(fileName.c_str(), desc);

if (result == errOK)
messageBox("Game saved.");
Expand All @@ -871,17 +869,15 @@ int AgiEngine::saveGameDialog() {
}

int AgiEngine::saveGameSimple() {
char fileName[MAXPATHLEN];
getSavegameFilename(0, fileName);
Common::String fileName = getSavegameFilename(0);

int result = saveGame(fileName, "Default savegame");
int result = saveGame(fileName.c_str(), "Default savegame");
if (result != errOK)
messageBox("Error saving game.");
return result;
}

int AgiEngine::loadGameDialog() {
char fileName[MAXPATHLEN];
int rc, slot = 0;
int hm, vm, hp, vp; // box margins
int w;
Expand All @@ -908,9 +904,9 @@ int AgiEngine::loadGameDialog() {
return errOK;
}

getSavegameFilename(_firstSlot + slot, fileName);
Common::String fileName = getSavegameFilename(_firstSlot + slot);

if ((rc = loadGame(fileName)) == errOK) {
if ((rc = loadGame(fileName.c_str())) == errOK) {
messageBox("Game restored.");
_game.exitAllLogics = 1;
_menu->enableAll();
Expand All @@ -922,16 +918,15 @@ int AgiEngine::loadGameDialog() {
}

int AgiEngine::loadGameSimple() {
char fileName[MAXPATHLEN];
int rc = 0;

getSavegameFilename(0, fileName);
Common::String fileName = getSavegameFilename(0);

_sprites->eraseBoth();
_sound->stopSound();
closeWindow();

if ((rc = loadGame(fileName)) == errOK) {
if ((rc = loadGame(fileName.c_str())) == errOK) {
messageBox("Game restored.");
_game.exitAllLogics = 1;
_menu->enableAll();
Expand Down

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